Remove Pixel Remove Platformer Remove Texture
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Accessing texture data efficiently

Unity Blog

Learn about the benefits and trade-offs of different ways to access the underlying pixel data of textures in your Unity project.

Texture 117
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5 VR Trends in 2025

Played with Fire

1️⃣ Hyper-realistic Graphics and Immersion The days of pixelated virtual worlds are long gone. From lifelike textures to realistic lighting, the focus is on creating experiences that immerse users completely. Here are 5 VR trends in 2025.

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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

It can be released to multi-platforms, such as Web, iOS, and Android. Brief Analysis of Deferred Rendering Two Main Steps 1、Preparation(Geometry Rendering) In this phase, the basic information needed for the lighting calculation of the model is rendered and stored in different render textures. However, this method sounds not usable.

Render 52
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Cocos Creator 3.8.4 has been released, faster, more stable, and easier to use!

Cocos

Minor version updates focus on performance, package size, ease of use, and stability, such as WASM modules, support for mini-game platforms, package compression, build process optimization, script optimization, rendering effect optimization, etc. Especially for the mini-game platform, whether it is a new or old pipeline, compared to the 3.8.0

Render 52
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The Key Differences Between 2D and 3D Animation in Game Development

Big Games

From the pixelated classics of the 80s to todays immersive and realistic graphics, animation has redefined the gaming experience. The simplicity of the 2D style laid the foundation for gameplay mechanics and player interactions, particularly in platformers and side-scrollers.

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GLES2 and GDNative, progress report #1

Mircosoft Game Dev

implement basic texture loading. The OS implementations for each platform decide how to create an OpenGL context. For the X11 platform (which I am currently developing on) it is hardcoded to create an OpenGL 3.3 implement basic texture loading. Much of the texture loading code could be taken from the GLES 3.0

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Top Emerging Free Game Development Tools and Trends!

Big Games

Buckle up, aspiring developers, because the barrier to entry just shrunk to the size of a pixel! We’re also zooming in on trends that’ll have your game soaring across platforms, rocking real-time multiplayer, and even letting players team up and build together. Have you ever dreamt of crafting your own epic game?