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Player choice is key in Bohemian Pulp’s debut game Let Bions Be Bygones

PreMortem.Games

The game’s graphics showcase a distinctive fusion of modern 3D visuals with a nostalgic pixel-art look. The turning point came when I experimented with adding normal maps to 2D graphics” he says. From a production standpoint, pixel art also offered the quickest method for me to create and animate so it was a win-win.

Pixel 138
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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. We think it is a timeless game, both for the pixel art and for the theme of the game”, says Gonzáles. “We We wanted to pay tribute.”

Fantasy 156
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The CORVID-19 edition

Grumpy Gamer

It all started from having this idea about how to do a better point-and-click interface. At this point the engine is 100% working and it feels a lot better. One of the changes I made to the engine was severing it from pixel art. It can’t run TWP dues to a complete removal of the UI code from the engine.

Editing 130
article thumbnail

Player choice is key in Bohemian Pulp’s debut game Let Bions Be Bygones

PreMortem.Games

The game’s graphics showcase a distinctive fusion of modern 3D visuals with a nostalgic pixel-art look. The turning point came when I experimented with adding normal maps to 2D graphics” he says. From a production standpoint, pixel art also offered the quickest method for me to create and animate so it was a win-win.

Pixel 104
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Lock-down in Seattle

Grumpy Gamer

It all started from having this idea about how to do a better point-and-click interface. At this point the engine is 100% working and it feels a lot better. One of the changes I made to the engine was severing it from pixel art. It can’t run TWP dues to a complete removal of the UI code from the engine.

article thumbnail

The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. We think it is a timeless game, both for the pixel art and for the theme of the game”, says Gonzáles. “We We wanted to pay tribute.”

Fantasy 104
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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL). x) / x; v4_0.y

Shaders 98