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Death by Scrolling

Grumpy Gamer

Monkey Island ended and I started working on a new game I dubbed “RPGTBD” It was a classic Zelda-like pixel art RPG and was a lot of fun. I shared the prototype with Elissa and she really liked it. I brought on an artist (Craig) and a designer ( Elissa ) to help. Then I remembered Death By Scrolling.

Pixel 182
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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. We think it is a timeless game, both for the pixel art and for the theme of the game”, says Gonzáles. “We The influence of his work on our culture is enormous.

Fantasy 156
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The CORVID-19 edition

Grumpy Gamer

There is a bi-weekly game prototype group I would meet up with and I do miss that. One of the changes I made to the engine was severing it from pixel art. It can still do pixel art, but it’s better at doing higher res formats and I implemented Spine for character animations.

Editing 130
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Lock-down in Seattle

Grumpy Gamer

There is a bi-weekly game prototype group I would meet-up with and I do miss that. One of the changes I made to the engine was severing it from pixel art. It can still do pixel art, but it’s better at doing higher res formats and I implemented Spine as an option for character animations.

article thumbnail

The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. We think it is a timeless game, both for the pixel art and for the theme of the game”, says Gonzáles. “We The influence of his work on our culture is enormous.

Fantasy 104
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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

I have always been a big fan of pixel art”, says Novan. “I And since A Space for the Unbound is tackling topics such as nostalgia and melancholia, I feel pixel art is a great choice to be paired with those themes. After creating some prototypes, we finally found it. Atma has to deal with his magical powers.

Art 118
article thumbnail

The CORVID-19 edition

Grumpy Gamer

There is a bi-weekly game prototype group I would meet up with and I do miss that. One of the changes I made to the engine was severing it from pixel art. It can still do pixel art, but it's better at doing higher res formats and I implemented Spine for character animations.

Editing 100