Remove Pixel Remove Prototyping Remove Render
article thumbnail

Godot XR progress update June 2021

Mircosoft Game Dev

Godot 4 stereoscopic rendering through Multiview. One of the bigger changes we did to enabled XR support in Godot 4 is implementing multiview support into the rendering engine. Further Mobile renderer improvements in Godot 4. This means that the render buffer is divided into smaller tiles. Subpasses to the rescue!

Tile 52
article thumbnail

Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds (new in 3.2.4 New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4 HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Various bug fixes for 2D and 3D.

Beta 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Add fast approximate antialiasing (FXAA) to Viewport ( GH-42006 ).

Beta 52
article thumbnail

Dev snapshot: Godot 3.2.4 beta 4

Mircosoft Game Dev

see recent devblogs on GDScript typed instructions , Complex Text Layout , Tiles editor , documentation , and 2D rendering improvements !), Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions.

Beta 52
article thumbnail

Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

New dynamic BVH for rendering and the GodotPhysics backends, which should fix some issues and improve performance significantly in games using a high number of dynamic objects. In this beta, the dynamic BVH is the default option for both physics and rendering. New dynamic BVH for rendering and the GodotPhysics backends (new in beta 6).

Beta 52
article thumbnail

Dev snapshot: Godot 3.2.4 beta 5

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Add fast approximate antialiasing (FXAA) to Viewport ( GH-42006 ).

Beta 52
article thumbnail

Update on Godot AR and VR

Mircosoft Game Dev

has various optimisations added to speed up the stereoscopic rendering. One of the more interesting projects to come out of this is Torch , an AR prototyping tool worth checking out. The problem with HDR remains, Godot renders to high detail buffers for its HDR support and OpenVR does not like these. With Godot 3.1

Render 52