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Integrating 2D and 3D Art: Creating Cohesive Game Worlds 

iXie gaming

Games like Octopath Traveler II achieve cohesion by locking camera angles and aligning visual depth, ensuring pixel art characters don’t feel out of place in dynamic 3D backdrops. Pro Tip : Choose a consistent artistic anchor, such as cel-shading, pixelation, or flat vector art, and apply it across all asset types.

Art
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Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

Reorganized shader editor UI The editor experience for shaders and visual shaders got some TLC in GH-100287. Godot already supports using the Vulkan Fragment Shading Rate extension to render the outside of the viewport at a lower resolution, leading to performance improvements with little noticeable decrease in quality.

Dev
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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

A well-defined art style, whether realistic, stylized, or pixel-based, guides asset complexity, rendering performance, and development timelines. Physically Based Rendering (PBR) ensures materials behave consistently under different lighting conditions. Style guides to maintain artistic consistency.

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2D vs. 3D Game Game Art: What Studios Need to Know 

iXie gaming

From pixelated indie protagonists to hyper-realistic digital champions, character design has evolved into a strategic pillar that shapes how games are remembered, monetized, and expanded. Hybrid games like Guilty Gear Strive and Octopath Traveler use 3D models rendered with 2D shaders, blending the strengths of both. Absolutely.

Art
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2024 Cherry-picks

Mircosoft Game Dev

Until Then Nominated for a plethora of awards, the visual novel Until Then tells the emotional story of the highschooler Mark in polished pixel art. This years poll had more responses than ever before, once again proving the incredible growth the Godot community is experiencing. July The Godot robot plushies took the internet by storm.

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Shader Debugging Made Easy with NVIDIA Nsight Graphics

Nvidia

Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. With shaders, you. Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects.

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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL).