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Deploy Unreal Engines Pixel Streaming at scale on AWS

AWS Games

Unreal Engine’s Pixel Streaming allows the running of Unreal Engine applications on a server in the cloud and streaming its rendered frames and audio to browsers and mobile devices using WebRTC. While there are multiple ways to achieve this, one option would be to stop the instances after a specific period of time, using a shell/batch script.

Pixel 101
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Script Breakdown Revolution: From Paper to Pixels

Filmustage

An intricate roadmap, known as script breakdown , lies at the core of efficient filmmaking, thoroughly dissecting a screenplay to identify its essential elements. From bustling cityscapes to intimate character dialogues, script breakdown precisely catalogs locations , characters, props, crew requirements , and many logistical details.

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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. We think it is a timeless game, both for the pixel art and for the theme of the game”, says Gonzáles. “We The influence of his work on our culture is enormous.

Fantasy 156
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The CORVID-19 edition

Grumpy Gamer

About a year ago I removed squirrel from my code base and wrote a new custom scripting language called Dinky. Due to Dinky, I felt a lot more comfortable moving 100% of the UI code into script and out of the c++ engine. By the time of MI2, most of the UI was done in script.

Editing 130
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Lock-down in Seattle

Grumpy Gamer

About a year ago I removed squirrel from my code base and wrote a new custom scripting language called Dinky. Due to Dinky, I felt a lot more comfortable moving 100% of the UI code into script and out of the c++ engine. By the time of MI2, most of the UI was done in script.

article thumbnail

The CORVID-19 edition

Grumpy Gamer

About a year ago I removed squirrel from my code base and wrote a new custom scripting language called Dinky. Due to Dinky, I felt a lot more comfortable moving 100% of the UI code into script and out of the c++ engine. By the time of MI2, most of the UI was done in script.

Editing 100
article thumbnail

Lock-down in Seattle

Grumpy Gamer

About a year ago I removed squirrel from my code base and wrote a new custom scripting language called Dinky. Due to Dinky, I felt a lot more comfortable moving 100% of the UI code into script and out of the c++ engine. By the time of MI2, most of the UI was done in script.