article thumbnail

#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. “Ah Racing portfolio Studio Perfect Pixel Dude, based in the city of Kalisz, Poland, was founded in 2013.

Pixel 156
article thumbnail

Shader Debugging Made Easy with NVIDIA Nsight Graphics

Nvidia

Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. With shaders, you.

Debug 117
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

5 VR Trends in 2025

Played with Fire

1️⃣ Hyper-realistic Graphics and Immersion The days of pixelated virtual worlds are long gone. AI enhances virtual worlds by introducing smarter, more responsive non-playable characters (NPCs) in games and simulations. Here are 5 VR trends in 2025.

article thumbnail

Minigames Revisited: How Developers Are Continuing to Tap into Trends and Drive Engagement

Game Refinery

In Aegis the Diver , players dived, fished, and foraged for ingredients to use in a restaurant management simulator— just like in Dave the Diver—except using fan-favorite Goddess of Nikke characters. The event looked the part too, utilizing the same pixelated art style as Dave the Diver, and was monetized through a premium battle pass.

article thumbnail

Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL). x,waveFactor.y-uv0.y);

Shaders 98
article thumbnail

Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

The cover illustration is from Fortune Avenue , a capitalism simulator where you shrewdly extort and outmaneuver your friends in a chaotic, board-game environment. If you are interested in the latter, please request to join our testing group to get access to pre-release builds. It is developed by Binogure Studio.

Dev 58
article thumbnail

The Game, the Player, the World at 20 Years

Jesper Juul

I discuss in Handmade Pixels how 1990s hypertext fiction writers felt it important that, to be taken seriously, their works were not considered games, and in this paper, I respect that and place them outside the classic game circle. We did have mobile phones and we played games on them, but not on landline “telephones”.

Games 94