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Shader Debugging Made Easy with NVIDIA Nsight Graphics

Nvidia

Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. With shaders, you.

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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

A well-defined art style, whether realistic, stylized, or pixel-based, guides asset complexity, rendering performance, and development timelines. Why it matters: Efficient UV mapping and normal map baking allow high-detail textures to be applied to low-poly models, preserving visual fidelity without unnecessary computational overhead.

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5 VR Trends in 2025

Played with Fire

1️⃣ Hyper-realistic Graphics and Immersion The days of pixelated virtual worlds are long gone. From lifelike textures to realistic lighting, the focus is on creating experiences that immerse users completely. Here are 5 VR trends in 2025.

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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL).

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Top Tools and Software for Creating Visual FX in Games

iXie gaming

They include everything from 2D particle effects to realistic 3D simulations. Today’s VFX artists use advanced tools to create real-time particle systems, complex simulations, and stunning visuals that captivate players. Other Specialized 2D Tools Pyxel Edit For games that use retro pixel art, Pyxel Edit is a must-have tool.

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The Key Differences Between 2D and 3D Animation in Game Development

Big Games

From the pixelated classics of the 80s to todays immersive and realistic graphics, animation has redefined the gaming experience. Over time, this evolved, incorporating more detailed pixel art, smooth pictorial Movement, and realistic effects. Uses techniques like key framing, rigging, motion capture, and simulations to show movement.

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Vulkan progress report #7

Mircosoft Game Dev

It supported roughness, but it did so in a way where the texture reads appeared rough, but not the reflected image (the edges of the reflected objects remained intact). using a special screen-space filter to correctly simulate roughness. Both the Omni and Spot lights are now able to project textures. x was rather limited.

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