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Feature request: Texture atlas polygon support in CC v3

Cocos

We use Texture Packer v7 and it supports Polygon atlases. Useful links: codeandweb.com Cocos2d-x performance optimization with polygon sprites Are you experiencing low FPS in your cocos2d-x game? 版本号) 2.1.3 ### Affected platform?(受影响的平台) It was working starting from Cocos2d-x, but CC 3 doesn’t support it.

Polygon 52
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

When to profile: - Before making system changes - After adding new features - When releasing on different platforms Key Profiler Segments: - GPU Usage: Analyzes GPU workload for visual-heavy games. Texture Atlasing combines multiple textures into one atlas to lower the number of texture switches that occur.

Games 78
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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. A simple texture change or model update can impact gameplay mechanics, UI design, and monetization strategies. AI-driven tools to speed up repetitive tasks like UV mapping and texture generation.

Art 52
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3D Content Interoperability with Topology-Free Modeling

Nvidia

This makes them inoperable with multiple platforms in the metaverse. This makes them inoperable with multiple platforms in the metaverse. It enables developers to create, export, and stream one model into multiple platforms simultaneously–and in multiple levels of detail–with the model topology generated automatically.

Content 91
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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Buildsystem: Various compilation fixes for some platforms/compilers, and Linux packaging fixes. Here are some of the main changes since 3.3-stable:

Polygon 52
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Release candidate: Godot 3.3.1 RC 2

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Buildsystem: Various compilation fixes for some platforms/compilers, and Linux packaging fixes. Here are some of the main changes since 3.3-stable:

Polygon 52
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Godot's new renderer, progress report #1

Mircosoft Game Dev

As always, honoring the Godot tradition, this renderer will be super easy to use and run on as many platforms as possible. Refactor the texture API to include more modern texture compression formats. Improve Culling: Portals (rewrite as polygon-based) and Rooms. does not mandate vertex texture fetch). OpenGL ES 3.0

Render 52