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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

“My Co-founder Jakob Schmid and myself created the rhythm based puzzle platformer 140 together back in the day, and we are both interested in integrating music systems with the game design.” Carlsen: “When Jakob and I founded the company, we did that first Coccon prototype over the course of 3-4 months.

Puzzle 257
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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Find out more about a flexible Game Provisioning Platform they developed that can automatically spin up game services tailored to the unique requirements of different Riot titles.

AI 100
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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

This article compares these two platforms in detail and explores their features, benefits, and real-world applications to help you make an informed decision. Unreal Engine Created by Epic Games, it is well known for its advanced rendering capabilities and excellent visuals. The Blueprint system allows for faster prototyping.

Engine 52
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Penny Wise and Pound Foolish

Grumpy Gamer

For those of you not in-the-know, FMOD is a cross-platform music and sound middleware engine and it’s quite impressive. I was using a thin layer of SDL to create windows and pass along input events (rendering didn’t use SDL for performance reasons). When Thimbleweed Park pre-production started, I looked into sound systems.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

“My Co-founder Jakob Schmid and myself created the rhythm based puzzle platformer 140 together back in the day, and we are both interested in integrating music systems with the game design.” Carlsen: “When Jakob and I founded the company, we did that first Coccon prototype over the course of 3-4 months.

Puzzle 104
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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

This article will discuss the new feature of Cocos Creator, Custom Render Pipeline(CRP), and demonstrate how to apply the custom render pipeline already written in Cocos Cyberpunk to your own project. Most of them are asking: How to apply the Custom Render Pipeline in Cocos Cyberpunk to my own project. component onto the node.

Render 52
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Penny Wise and Pound Foolish

Grumpy Gamer

For those of you not in-the-know, FMOD is a cross-platform music and sound middleware engine and it's quite impressive. I was using a thin layer of SDL to create windows and pass along input events (rendering didn't use SDL for performance reasons). SDL also has a minimal sound system called SDL Mixer. Penny wise, pound foolish.