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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

Based on the designer’s vision and in tune with the game’s visual style the platform generates a base character. This base character comes fully rigged and can be completely edited by the developer. According to Jim Franzen , CMO at Didimo, the platform allows for an increase in digital characters in a game. “We

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The Top 10 Popular VR Game Development Tools

Logic Simplified

Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. It is highly extensible, and is available for Windows, MacOS, and Linux, providing a common ground for developers working on multiple platforms.

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

When to profile: - Before making system changes - After adding new features - When releasing on different platforms Key Profiler Segments: - GPU Usage: Analyzes GPU workload for visual-heavy games. Texture Atlasing combines multiple textures into one atlas to lower the number of texture switches that occur.

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A podcast recently talked about how some games, like Contra Operation Galuga are struggling to run on Nintendo Switch, because they developed it for higher end systems(PS5, Xbox series, PC) first then port it to Nintendo Switch. They suggested it should have been done the other way around, so every platform has a version of the game that runs perfectly(barring AAA high quality titles like God of War and Spider-Man). How true is this?

Ask a Game Dev

It's true that developing with the Switch as the primary platform would make it work well on the Switch and perform well on other platforms. However, the tradeoff is that the game would look like an upscaled version of a Switch game on the higher-end platforms. Take a look at that game and you'll see what I mean.

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Why I still use Unity

Radiator Blog

I'm also interested in making web browser games as a way to bypass platform censors. And whenever I reach a stability slog phase with these projects, that usually means I've overscoped and I need to make the game smaller. For me, it's not really about Unity vs Unreal.

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The Key Differences Between 2D and 3D Animation in Game Development

Big Games

The simplicity of the 2D style laid the foundation for gameplay mechanics and player interactions, particularly in platformers and side-scrollers. Uses techniques like key framing, rigging, motion capture, and simulations to show movement. Involves creation of 3D models by applying textures and developing detailed materials and rigs.

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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. He was able to finish modeling all three sets before getting started on some seriously impressive texturing.

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