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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. What Sebastian Lague did to work-around it when generating new terrain chunks on runtime is to use multithreading. I posted my questions on some relevant helping platforms.

Terrain 52
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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

“We initially used tools like Gaia & Gena, which were great but had limitations in customizing tracks to our exact needs, such as adjusting terrain and placing racing assets effectively. This way we bypassed those limitations and were able to craft tracks with the precise slopes, terrain blending, and asset placement we wanted.”

Pixel 156
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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. Cross-Platform Considerations Live-service games must be optimized for PC, console, and mobile. Procedural Generation By automating terrain, foliage, and props, procedural generation: (i). Challenges include: (i).

Art 52
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

When to profile: - Before making system changes - After adding new features - When releasing on different platforms Key Profiler Segments: - GPU Usage: Analyzes GPU workload for visual-heavy games. Monitoring your application regularly helps avoid complex problems that will become more difficult to resolve in the future.

Games 78
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new Quake map: Breakfast Under The Balloons

Radiator Blog

Elden Ring features big tree levels where you have to platform on narrow branches that snake around. So I divided the bumpy terrain into quadrants, with big tree roots gating each section. This post details some of my process and intent, and spoils what happens in the map. You may want to play it first if you care about that.

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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

“But there’s a fine line between using these platforms as beneficial learning tools and as mere distractions.” As we navigate this evolving terrain, perhaps the future of education is not about replacing traditional methods but integrating games as a complementary tool.

Indy 105
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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed bone animation texture size error on some platforms that don’t support float point texture format. Fixed memory management issue of BakedSkinningModel on native platforms. Fixed error caused by removeSpotLight on native platforms. Fixed darker convolution image issue for the reflection probe on the OPPO Mini Game platform.

Terrain 52