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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Platforms: Android: Scoped storage, Play Asset Delivery, input responsiveness. Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Our HTML5 platform maintainer Fabio kept doing a lot of work for this platform in the 3.4 release: Better handling of moving platforms thanks to fabriceci : GH-50166.

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Game art vs game design: What is the difference?

Logic Simplified

Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. UI/UX artist A UI/UX artist creates the visual aspects of a game’s user interface, menus, icons and other interactive components.

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Game Sound and Visual Effects Testing: A Complete Guide

iXie gaming

This will help in ensuring your game delivers seamless sound and visual effects when deployed in the actual gaming platforms. For instance, if your game is to be played on a console, PC, or mobile, set up a testing environment that resembles those platforms. Look for frame rate drops, optimization issues, and crashes.

Bug 52
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Tiles editor progress report #5

Mircosoft Game Dev

Merging atlases will automatically gather tiles from all atlases and create a new one with its associated new texture. Aside from a lot of bug fixes and small UX improvements, all tiles-related classes are now documented. As it might create a lot of atlases, an atlas merging tool is now available in the editor. What's next.

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Dev snapshot: Godot 3.2.2 beta 1

Mircosoft Game Dev

is going to add three major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Files: Improve UX of drive letters ( GH-36639 ). GLES2/GLES3: Add support for OpenGL external textures ( GH-36342 ). GLES2/GLES3: Reset texture flags after radiance map generation ( GH-37815 ). Notably, Godot 3.2.2

Beta 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Physics: Fixing 2D moving platform logic ( GH-50166 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Extensive documentation will be available soon.

Beta 52
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Godot core budget meeting report #1

Mircosoft Game Dev

Hiring a generalist contributor for editor UX and web dev. Hiring Matias Goldberg to help him create GPU-based texture compressors. One of the main problems we have in Godot is the time it takes to import textures. we want to move our texture compressors to GPU using compute shaders. To work around this, for Godot 4.0,

Texture 52