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new Quake map: "Heart Like A Bird's Nest"

Radiator Blog

This jam placed specific constraints on submissions, asking designers to map for a "slot" with a specific texture theme and weapon progression. So I blocked out some simple rooms above the existing arenas, to serve as a short entry puzzle area ("Quake puzzle" = you have to press a button to open a door) with a bit of exploration.

Co-op 52
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Level Design: Crafting Engaging Environments for Your Game

Logic Simplified

Even so, different types of video game-level designs, such as shooter-level design, platformer-level design, puzzle-level design, multiplayer-level design, etc. Playtesting Playtesting involves testing a game with real players to assess its design, functionality, and entertainment value. require a unique approach.

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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

With Lophi's model and textures nearly complete, Pete spent the first half of this sprint finetuning this beasty baddie's details and adding some additional flare to the character's fins and spines. Music is an important piece of the Kristala puzzle. Take a look! Here are a few clips Mario snagged while showing off his work.

Dev 52
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new Quake map: Tell Me It's Raining

Radiator Blog

It uses the Makkon sci-fi themed textures as showcased in the stunning Alkaline start hub map -- a major inspiration for this map and I assume other maps in this pack as well. Combined with dynamic map geometry, my personal playtests felt slightly less painful, and making the last 5% of this map felt a bit fresher than my previous maps.