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Playtesting blueprint for game studio managers

Game Developer

This piece provides a phase-by-phase guide on playtesting for managers.

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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. “We didn’t know each other, we just all got a call from a bigger studio that told us we could use some of their spare space to develop video games. . We’ve used PUN, Chat, Quantum, and more.

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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Developer Dmitriy Gusev , operating under the name Diedemor Studio, made this game by himself. All in Jordan Mochi has been working on his debut game Conscript for 6 years under the name of Catchweight Studio. No amount of playtesting is ever enough, he says. This has been one of the most complex games for me so far, he admits.

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Build High-Performance Unreal Engine Studios with Remāngu 2.0 and AWS

AWS Games

Game studios, with geographically distributed teams, are challenged with creating and delivering innovative, increasingly complex, games across multiple platforms, on time and on budget. Studios struggle with managing large assets and extensive codebases across distributed teams while maintaining consistent game version control.

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Solo dev Patrik Nagy on his game Backrooms Media “No amount of playtesting is ever enough”

PreMortem.Games

No amount of playtesting is ever enough,” he says. “I No amount of playtesting is ever enough. I tried to ensure I heard all the players’ opinions and did many playtests with thousands of players, but there were still flaws at release.” I tried to ensure I heard all the players’ opinions, but there were still flaws at release.”

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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. But we use both internal and external playtests a lot to determine what is right for the project. So while the protagonists are upgrading their gear and abilities, so are the bloodsucking freaks that are out to kill them.

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. Co-founded by Adrian Olczyk and Karolina Pytka, the fully remote studio has been crafting unique multiplayer puzzle experiences since its inception in 2020.

Puzzle 138