Playtesting blueprint for game studio managers
Game Developer
AUGUST 6, 2024
This piece provides a phase-by-phase guide on playtesting for managers.
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Game Developer
AUGUST 6, 2024
This piece provides a phase-by-phase guide on playtesting for managers.
PreMortem.Games
NOVEMBER 8, 2024
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. “We didn’t know each other, we just all got a call from a bigger studio that told us we could use some of their spare space to develop video games. . We’ve used PUN, Chat, Quantum, and more.
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PreMortem.Games
DECEMBER 24, 2024
Developer Dmitriy Gusev , operating under the name Diedemor Studio, made this game by himself. All in Jordan Mochi has been working on his debut game Conscript for 6 years under the name of Catchweight Studio. No amount of playtesting is ever enough, he says. This has been one of the most complex games for me so far, he admits.
AWS Games
MARCH 11, 2025
Game studios, with geographically distributed teams, are challenged with creating and delivering innovative, increasingly complex, games across multiple platforms, on time and on budget. Studios struggle with managing large assets and extensive codebases across distributed teams while maintaining consistent game version control.
PreMortem.Games
OCTOBER 9, 2024
No amount of playtesting is ever enough,” he says. “I No amount of playtesting is ever enough. I tried to ensure I heard all the players’ opinions and did many playtests with thousands of players, but there were still flaws at release.” I tried to ensure I heard all the players’ opinions, but there were still flaws at release.”
PreMortem.Games
FEBRUARY 21, 2025
To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. But we use both internal and external playtests a lot to determine what is right for the project. So while the protagonists are upgrading their gear and abilities, so are the bloodsucking freaks that are out to kill them.
PreMortem.Games
FEBRUARY 10, 2025
Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. Co-founded by Adrian Olczyk and Karolina Pytka, the fully remote studio has been crafting unique multiplayer puzzle experiences since its inception in 2020.
PreMortem.Games
FEBRUARY 28, 2025
Founded in 2018 by CEO Senad Hrnjadovic, SenAm Games is an independent game development studio based in Munich, Germany. Great formula In order to make the game appealing to the whole family, the studio opted for a bright and cartoony look of the graphics. Instead, in scenes where he is present, the camera will switch to his viewpoint.
GamesIndustry.biz
NOVEMBER 7, 2023
At the GamesIndustry.biz HR Summit in September, organisational psychologist Graham McAllister presented a talk entitled 'Game vision alignment: Its role in team effectiveness,' exploring how studios can improve their games by maintaining a clear vision of what they're creating. Read more
PreMortem.Games
MAY 1, 2023
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. “We didn’t know each other, we just all got a call from a bigger studio that told us we could use some of their spare space to develop video games. . We’ve used PUN, Chat, Quantum, and more.
PreMortem.Games
JULY 8, 2024
This couldn’t be truer for Kushal Sithlu , CEO of the South African studio Pineapple on Pizza. Today, his award-winning studio, just a year old, has been a part of the prestigious Google Indie Games Accelerator and the Creation Africa Program. We’re even going to India for the program’s graduation, where we’ll meet other studios.
PreMortem.Games
OCTOBER 7, 2024
FlatPonies , a Copenhagen-based game development studio, is finally launching Rebots , a first-person automation game that invites players to explore a universe full of quirky robots and expansive worlds. We entered Steam Festivals, ran regular playtests and used social media.” Don’t make a game for six years!”
PreMortem.Games
SEPTEMBER 13, 2024
White Star Studio, a small and ambitious game development studio based in Shenzen, China, has captured the essence of ancient China in their game Thriving City. The team of White Star Studios closely monitored the results of early playtest sessions. But it took some tweaking to get the right balance.
PreMortem.Games
MAY 24, 2023
White Star Studio, a small and ambitious game development studio based in Shenzen, China, has captured the essence of ancient China in their game Thriving City. The team of White Star Studios closely monitored the results of early playtest sessions. But it took some tweaking to get the right balance.
AWS Games
MARCH 13, 2025
Wednesday, March 19 Effortless Game Launches: How League of Legends Runs at Scale on AWS 10:30am to 11:00am | Room WH2011 Discover how Riot Games, the studio behind League of Legends and VALORANT, revolutionized their game server infrastructure with AWS.
PreMortem.Games
MAY 19, 2023
Wikkl Works , a Netherlands-based game studio, is working hard on the climbing game New Heights. The 5 person studio, founded by Guido Boogaard and Finn van der Heide, created a climbing system that mirrors the intricacies of real-life climbing. Of these, the climbing system proved to be the most demanding task.
GamesIndustry.biz
APRIL 17, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox Nexon has filed a US lawsuit against Dark and Darker studio Ironmace alleging misappropriation of trade secrets and copyright infringement.
PreMortem.Games
DECEMBER 19, 2023
Playtesting is a major and frequent part of our development process so we had confidence throughout that we had a really good experience on our hands. The four person team at Black Salt Games founded the studio at the end of 2020 after working together at another studio for over a decade. , says co-founder/CEO Nadia Thorne.
PreMortem.Games
MARCH 6, 2025
We’ll soon be conducting first playtests with the horse-loving target audience to make sure riding controls and animations hold up to scrutiny. Reinvent the Wheel Discussing the creative process at Aesir Interactive, Ruppert notes, the studio has a dedicated process for handling ideas and pitches.
GamesIndustry.biz
JUNE 4, 2024
The studio was founded by veterans from Riot Games and is currently working on a next-generation open-world multiplayer game. Friendshipper is a development tool that the team has been using to improve how efficiently they build this game, such as faster implementation of bug fixes during playtests.
PreMortem.Games
OCTOBER 30, 2024
Crafting this project largely alone, Pidiashenko (working under the company name The Difference Studios ) navigates both the creative and practical demands of development in a uniquely personal way. Playtest early. “Most of my ideas come to me throughout the day,” he says. It’s used to both fight enemies and solve puzzles.
PreMortem.Games
MAY 24, 2024
After a year of preparation, while making my first game after work hours, I launched Choose Red Studio with the ambition to create pure experiences, respecting players and everyone involved in the project. I have a lot of respect for big studios that, even with talent and budgets, manage to produce rich, coherent works with real soul.
PreMortem.Games
MARCH 15, 2024
To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. “We But we use both internal and external playtests a lot to determine what is right for the project.” We solve everything by keeping on testing”, says Sommer. In the end though, Sommer has the final say. “I
PreMortem.Games
APRIL 19, 2024
Jack of all Trades Ryding has been working on games in his spare time for nearly 15 years, before officially forming the studio Never Games in 2019. One of my close friends, Ches Denison, joined me working 5-10 hours a week as a playtester, game designer, and just a general jack-of-all-trades-guy.
PreMortem.Games
JANUARY 8, 2024
While I get feedback from friends and playtesters, it doesn’t compare to the iteration you get from working with someone who is equally as invested in the project as you are. Sometimes I have to make a bet that a feature will be fun only to end up cutting later after playtest feedback.” What’s your creative process? “I
PreMortem.Games
JULY 1, 2024
Now, with the follow-up, Nirvana Noir , the New York-based indie studio Feral Cat Den is crafting audio-visual poetry in motion. This gave the studio a bit of an outsider perspective. This time around we’re putting a lot more time and resources into playtesting and catching problems early.”
PreMortem.Games
AUGUST 15, 2023
During the following Playtesting session, the game designer is unimpressed with the current state, mentioning missing features. The post Finding the right people for your studio by running effective tech interviews appeared first on PreMortem Games. How would you approach this?"
PreMortem.Games
NOVEMBER 17, 2023
But the process doesn’t end there, and usually I keep discovering things that make me go back and forth and iterate, playtest, iterate, refine, playtest, iterate… I definitely recommend getting feedback from external playtesters at each step.” “I The toll on your mental health can be quite high for solo devs.
PreMortem.Games
FEBRUARY 7, 2024
We’ve always considered Solium Infernum to be a diamond in the dark”, says co-founder and Studio Director Trent Kusters. “So That concept had been floating around the studio since 2017. With the success we’d had with Armello’s Heroes and that being a strength of our studio, the eight Archfiends have been a true labour of love.
PreMortem.Games
MARCH 30, 2023
The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. The four person team at Black Salt Games founded the studio at the end of 2020 after working together at another studio for over a decade. Even with no tutorial.
PreMortem.Games
MARCH 20, 2023
The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. The four person team at Black Salt Games founded the studio at the end of 2020 after working together at another studio for over a decade. Even with no tutorial.
PreMortem.Games
AUGUST 16, 2023
It’s the debut game of Turkish studio Gorilla Softworks. “We We as a team learned from The Ancients to pace our enthusiasm and scale the game to the size of the studio. Trying to develop an indie game on the scale of a AAA title is the reason why a lot of indie studios fail.”
AWS Games
MARCH 27, 2025
AWS presented playable ads for Ludeo and powering Xsollas game streaming service, to game streaming smart TVs for JackBox Games and a time-saving proof of concept playtesting workflow for Epic Games. Image 2: GDC 2025 attendees demo Amazon GameLift Streams.
Radiator Blog
MARCH 16, 2023
As an independent studio always running out of money, DF has to constantly seek new deals and diversify its projects: Headlander for Adult Swim, Rad for Bandai Namco, and now some sweet sweet Sony VR money. Tech-wise, it's a vertical slice "learn Unreal 4" project, a big shift from a studio that used to roll its own in-house engine.
PreMortem.Games
JULY 22, 2024
Chris Zukowski , Creative Director of How To Market A Game , is a game marketing consultant and strategist who has guided numerous game studios in finding their audience. For feedback, opt for playtests or betas instead. Relying on a single game to fund your studio is unrealistic. Ensure your Steam page is up well in advance.
Brand Game Development
OCTOBER 23, 2017
To give you a sense of what it’s like to work on a team, I’ve reached out to the three members of Undine Studios – Ben Haskett, Sarah Reed, and Will Reed. Sarah: It was also in 2013 that we met Ben and were playtesters for his game Tower , which he launched on Kickstarter early in 2014. Will is the lead designer.
Brand Game Development
MAY 18, 2020
Tabletop Simulator doesn’t just let people play before pledging, it’s also a great place to design and playtest games. After working on standalone video games as a one-man studio I decided to switch from video games to a childhood love of mine, board games! The Unheard-of Benefits of Tabletop Simulator.
Nvidia
MARCH 24, 2022
This extended infrastructure provides a developer platform for studios and publishers to perform their game development virtually, starting with playtesting. With GeForce NOW Cloud Playtest, players and observers can be anywhere in the world. All this is possible with Cloud Playtest on the GeForce NOW Developer Platform.
PreMortem.Games
FEBRUARY 19, 2024
” does not give them same context as “In playtests we found that a turn-based paradigm fits the prototype best, which answers questions raised about the prototype’s gameplay last week.” ” A Tool, not a rule As always, BLUF is a tool – not a rule.
PreMortem.Games
FEBRUARY 9, 2024
Notably, she is an animator on the project Tom the Postgirl at Oopsie Daisies studio. During the playtest, six people played at the same time, and I noticed they laughed at certain texts, which was great. She is currently pursuing a master’s degree in Game Design and contributes to multiple interactive game projects.
Game Dev Unchained
MAY 21, 2024
The involvement of the gaming community also extended to playtesting, where players had the opportunity to experience early versions of the game and provide constructive feedback. “Playtesting is a crucial part of our development process,” James emphasized.
AWS Games
NOVEMBER 22, 2022
In this blog post we’ll see how Flaneer uses AWS to provide a cloud-based pipeline for studios who need assistance with their animated productions! Flaneer is a cloud-based animation production platform that offers an easy-to-use, all-in-one solution for studios of all sizes. Why would a cloud infrastructure like AWS help?
PreMortem.Games
SEPTEMBER 28, 2023
All this before there’s ever any playtesting done. “Having full control over the entire project and its creative direction counts as a pitfall too. When working in a team ideas bounce around, feedback is given etc. I realized I missed this aspect a lot.
AWS Games
AUGUST 18, 2023
Australian Reception at Gamescom 2023 –hosted by Interactive Games and Entertainment Association (IGEA), AWS is proud to support the Australian Reception at Gamescom 2023 where 25 Australian game studios will present their upcoming titles. Learn more and register for the event. Learn more and register for the event. Learn more. Learn more.
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