Remove Point and Click Remove Prototyping Remove Scripting
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How to Make a Tabletop Simulator Demo of Your Board Game

Brand Game Development

It saves you a ton of money and time on prototyping. It takes less time to create a prototype. Because high-quality physical prototypes can be expensive, Tabletop Simulator gives you the ability to show potential fans what your game is all about without committing to expensive physical prototypes. Click Table on the menu.

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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. But it was far from perfect, so we had to do a lot of little scripts to get the performance we wanted. We wanted to pay tribute.”

Fantasy 156
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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. But it was far from perfect, so we had to do a lot of little scripts to get the performance we wanted. We wanted to pay tribute.”

Fantasy 104
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How to Play a Lot of Board Games with Little Time and Little Money

Brand Game Development

Click here. I don’t take issue with the belief that you can benefit from playing a lot of games to be a good designer, I take issue with the invisible scripts people think they have to follow in order to play lots of games. Just here for Highway s & Byways updates? Photo taken by Kristina D.C. License ( Source ).

Dev 130
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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

Rami Ismail Click away in seconds Working in games is a communication minefield: multidisciplinary communications, both internal and external, with the purpose of alignment or selling ideas. Or if you’re writing a store page or a video script, people click away in seconds.

Writing 104
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The CORVID-19 edition

Grumpy Gamer

There is a bi-weekly game prototype group I would meet up with and I do miss that. It all started from having this idea about how to do a better point-and-click interface. At this point the engine is 100% working and it feels a lot better. By the time of MI2, most of the UI was done in script.

Editing 40
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Lock-down in Seattle

Grumpy Gamer

There is a bi-weekly game prototype group I would meet-up with and I do miss that. It all started from having this idea about how to do a better point-and-click interface. At this point the engine is 100% working and it feels a lot better. By the time of MI2, most of the UI was done in script.