Remove Point and Click Remove Prototyping Remove Scripting
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The CORVID-19 edition

Grumpy Gamer

There is a bi-weekly game prototype group I would meet up with and I do miss that. It all started from having this idea about how to do a better point-and-click interface. At this point the engine is 100% working and it feels a lot better. By the time of MI2, most of the UI was done in script.

Editing 130
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Lock-down in Seattle

Grumpy Gamer

There is a bi-weekly game prototype group I would meet-up with and I do miss that. It all started from having this idea about how to do a better point-and-click interface. At this point the engine is 100% working and it feels a lot better. By the time of MI2, most of the UI was done in script.

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How to Make a Tabletop Simulator Demo of Your Board Game

Brand Game Development

It saves you a ton of money and time on prototyping. It takes less time to create a prototype. Because high-quality physical prototypes can be expensive, Tabletop Simulator gives you the ability to show potential fans what your game is all about without committing to expensive physical prototypes. Click Table on the menu.

article thumbnail

The CORVID-19 edition

Grumpy Gamer

There is a bi-weekly game prototype group I would meet up with and I do miss that. It all started from having this idea about how to do a better point-and-click interface. At this point the engine is 100% working and it feels a lot better. By the time of MI2, most of the UI was done in script.

Editing 100
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Lock-down in Seattle

Grumpy Gamer

There is a bi-weekly game prototype group I would meet-up with and I do miss that. It all started from having this idea about how to do a better point-and-click interface. At this point the engine is 100% working and it feels a lot better. By the time of MI2, most of the UI was done in script.

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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. But it was far from perfect, so we had to do a lot of little scripts to get the performance we wanted. We wanted to pay tribute.”

Fantasy 156
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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

As we were prototyping there was still a feeling the game needed more action. Thus I make an effort to use purchased art assets only as a starting point to then be modified into something more unique and fitting of the aesthetic.” “We built a prototype in our spare time and saw the potential. But that’s not all.

Studios 104