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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Continuous Content Updates: Players expect frequent refreshes in the form of character skins, props, and new environments. Polygon count and texture optimization to maintain performance. Procedural Generation By automating terrain, foliage, and props, procedural generation: (i). These include: (i). Challenges include: (i).

Art 52
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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. It helps reduce the amount of detail by simplifying polygons and textures as they get further away from the camera.

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The Spine Animation Story at Logic Simplified

Logic Simplified

Here are some key features of Spine 2D animation software that stand out: Meshes - Instead of drawing rectangles, meshes help you specify a polygon inside your image. This improves the fill rate because pixels outside the polygon won't be drawn. This is an important aspect for mobile games. Notice the hair of the character.

Animation 111
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CGS Dept. Head of VFX enters KitBash3D's Mission to Minerva Challenge

CG Spectrum

big, small, vehicles, props, etc.). From here you can make some selections of the buildings and props you would like to use. However, they are often modeled in such a way that they have few subdivisions, so a panel on the ship might just be one or two polygons. Organize assets into groups (e.g., Select unique points.

Terrain 98
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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

The idea is there are no fixed props just for show. It made sense to me that lower polygon models and mostly solid color textures would make things easier when the time comes to tackle optimization. If you can see something you can interact with it. Everything should feel like it really exists in the game world, and it makes sense.

Dev 145
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

.” - Bryan Bentley, 3D Modeller (Rango, The Golden Compass, The Incredible Hulk) 3D modelers are world builders who help flesh out scenes in a film or game, digitally sculpting the environments, props, and characters of a production. 3D model by Christoph Jurgens What does a 3D modeler do?

Film 52
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The Beautiful Closed World of Shenmue III

iHobo

They are props to make the playground seem lived in, like the woman in the princess costume at Disneyland. Yes, you can run over anyone you like in Liberty City or San Andreas, and you can kill a bokoblin all over Hyrule. Precisely because it is a closed world, Shenmue III can be about place in a way that no open world game can manage.