Remove Polygon Remove Render Remove Scripting
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

The list of all global script classes (and their icons) is no longer stored in the project.godot file. Core: Move global script class cache to separate file ( GH-70557 ). GDScript: Make script annotations be placed before class_name and extends ( GH-67774 ). or below ( GH-69851 ). C#: Sync Plane with Core ( GH-71456 ).

Beta 99
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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ). Rendering: Fix 2D software skinning relative transforms ( GH-48402 ).

Polygon 52
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Release candidate: Godot 3.3.1 RC 2

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ). Rendering: Fix 2D software skinning relative transforms ( GH-48402 ).

Polygon 52
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Release candidate: Godot 3.3.1 RC 1

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, and polygon rotation from vertex shader ( GH-48151 , GH-48125 , GH-48457 )). Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ). LSP: Update the filesystem for changed scripts, fixes issues with new named classes ( GH-47891 ). stable ( GH-48268 ).

Bug 52
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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

rendering may be slower for a second or two, but the slowdown will not be nearly as bad as the typical hiccup caused by classic synchronous compilation. This can lead to a problem, when the movement of objects (which tends to occur on physics ticks) does not line up with the rendered frames, giving unsightly jitter.

Render 52
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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

This can lead to a problem, when the movement of objects (which tends to occur on physics ticks) does not line up with the rendered frames, giving unsightly jitter. Switch on physics/common/physics_interpolation , and Godot will now automatically interpolate objects on rendered frames so they look super smooth.

Beta 52
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Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

Rendering: Fixed images in black margins ( GH-37475 ). Rendering: Allow nearest neighbor lookup when using mipmaps ( GH-40523 ). Rendering: Properly calculate Polygon2D AABB with skeleton ( GH-40869 ). Script editor: Don't open dominant script in external editor ( GH-40735 ). stb_vorbis 1.20, wslay 1.1.1).

Bug 52