article thumbnail

What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

It helps reduce the amount of detail by simplifying polygons and textures as they get further away from the camera. Level of detail can be accomplished through automatic processes built into relevant software or done manually, often by technical artists after the initial model is complete.

article thumbnail

3D Content Interoperability with Topology-Free Modeling

Nvidia

Current topology-based modeling software produces 3D objects in a single level of detail. Current topology-based modeling software produces 3D objects in a single level of detail. The more polygons that an object has, the more detailed it appears, but high numbers of polygons demand more computing power.

Content 95
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Plasticity 1.0 Released

Game From Scratch

Released Plasticity, a hybrid between CAD-style NURBS modelling and traditional polygon tools, just released Plasticity 1.0. It is now commercial software available for Windows, Mac and … Plasticity 1.0 GameFromScratch.com Plasticity 1.0 Released Read More The post Plasticity 1.0

Polygon 68
article thumbnail

The Spine Animation Story at Logic Simplified

Logic Simplified

One, how Spine works as a great 2D animation software. Abhishek, deft in using Spine animation software, got down to work. The USP of Spine animation software is how smoothly it converts an image part to mesh. This improves the fill rate because pixels outside the polygon won't be drawn.

Animation 110
article thumbnail

Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

Things were getting serious three years later when Ryding decided to quit his job as a software engineer and work full time as a game developer. I aimed for a simple yet visually interesting aesthetic, using a 4-color palette for each unit or building and keeping polygon counts low for simplicity and performance.

article thumbnail

Godot gets 2D skeletal deform

Mircosoft Game Dev

This is a bit more of a hassle than with dedicated software, but fortunately the process is done only once. Of course, compared to dedicated software, this workflow has the huge advantage that nodes are fully accessible within the engine, allowing to mix them up with particles, shaders, other nodes (i.e. 4-Setup polygon for painting.

Polygon 52
article thumbnail

Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

He was working as a software developer while also making independent films and playing in a band before McCulloch turned all his time and attention to game development. I knew plenty of software devs, even some that were making games, but they worked for game companies. Now, it totally consumes him. “There are no days off.

Dev 145