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We use Texture Packer v7 and it supports Polygon atlases. Useful links: codeandweb.com Cocos2d-x performance optimization with polygonsprites Are you experiencing low FPS in your cocos2d-x game? Optimize your sprite sheets to get the best performance for the players! 版本号) 2.1.3 ### Affected platform?(受影响的平台)
Level of Detail (LOD) Management: Optimize Rendering Efficiency Through LOD the display presents simple models for objects in the distance yet shows detailed versions when objects approach which minimizes polygons with no sacrifice to graphical precision.
In the editor, when you add a PolygonCollider2D to a sprite with a transparent area, the polygon is automatically created. How can I get automatic polygon creation when creating a sprite dynamically in the script code? I will be grateful for your help!
Each rectangle, polygon, line, etc., Right now batching has only been implemented for rectangle primitives (which includes tilemaps, text, sprites, and many GUI nodes). Top: 10,000 Sprites with a randomized modulate and position. Bottom: 8 layers of a screen full of "A"s with two Sprites intermixed.
Drawing a Spine-friendly character means you also need to draw parts of images that are normally obscured, as the visibility can change as the sprite moves. Here are some key features of Spine 2D animation software that stand out: Meshes - Instead of drawing rectangles, meshes help you specify a polygon inside your image.
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