Remove Polygon Remove Technology Remove Texture
article thumbnail

Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

A simple texture change or model update can impact gameplay mechanics, UI design, and monetization strategies. AI-driven tools to speed up repetitive tasks like UV mapping and texture generation. Polygon count and texture optimization to maintain performance. Automate texture creation and material variations.

Art 52
article thumbnail

3D Content Interoperability with Topology-Free Modeling

Nvidia

The more polygons that an object has, the more detailed it appears, but high numbers of polygons demand more computing power. The polygon layout, or topology, of these items must be planned efficiently and created in advance to minimize the number of polygons and generate objects of the highest grade.

Content 91
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Realistic Lighting in Justice with Mesh Shading

Nvidia

Soon we found we can combine Mesh Shaders with auto-generated LODs to achieve almost only-resolution-relevant rendering complexity, instead of polygon number. Q: What kinds of environments benefited most from the technology? Our technology enables the ability of rendering parallax and silhouette of models in an incredible fidelity.

Mesh 52
article thumbnail

The Future of 3D Art in Interactive Entertainment

iXie gaming

As the gaming world changes, new technologies have become essential in modern games. This technology allows game artists and developers to create high-quality and interactive 3D experiences using real-time rendering. As this technology grows, new trends are shaping the future of 3D art in interactive entertainment.

article thumbnail

NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Unreal Engine is used by more than 11 million creators, making it one of the most popular game engines in the world, and one that continuously pushes the boundaries of what’s possible with real-time technology. Learn more about DLSS , and experience it by downloading the NVIDIA RTX Technology Showcase.

article thumbnail

Godot 4.0 will get a new, modernized lightmapper

Mircosoft Game Dev

Let's hope this implementation will also be of use to others making their own technology or engines, so they can use it as reference or just copy it. Despite lightmappers being pretty old technology, the new one that was implemented in Godot 4.0 Features of the new Godot 4.0 lightmapper. GPU based by default. Quality as priority.

article thumbnail

A comprehensive guide to in-demand roles in film and games

CG Spectrum

General skills and knowledge required to work in film and games "The art challenges the technology, and the technology inspires the art." - Ed Catmull, co-founder of Pixar. 3D modeling software 3D modelers use a range of software for modeling, sculpting, and texturing. 3D model by Christoph Jurgens What does a 3D modeler do?

Film 52