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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

A well-defined art style, whether realistic, stylized, or pixel-based, guides asset complexity, rendering performance, and development timelines. Shaping the Games Look & Feel Concept art acts as the visual blueprint for the games characters, environments, and props. Style guides to maintain artistic consistency.

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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Continuous Content Updates: Players expect frequent refreshes in the form of character skins, props, and new environments. Slow rendering and iteration cycles, delaying content updates. Procedural Generation By automating terrain, foliage, and props, procedural generation: (i). These include: (i). Common issues include: (i).

Art 52
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CGS Dept. Head of VFX enters KitBash3D's Mission to Minerva Challenge

CG Spectrum

Head of VFX Daniel Hourigan ( Aquaman , The Hunger Games: Mockingjay , Terminator: Dark Fate ) takes us through how he built his KitBash3D Mission to Minerva settlement in Houdini, detailing key steps from his recent informative livestreams, including a great workaround for creating a fast rendering volumetric glow.

Terrain 98
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It seems hard to write Editor Tools with Cocos Creator

Cocos

test.render(dump.label.value); }

Writing 52
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It seems hard to write Editor Tools with Cocos Creator

Cocos

render(dump.value.componentName); this.$.label2.dump render(dump.value.methodName); this.$.label3.dump render(dump.value.nodeUUID); // if (typeof this.$.editor.render render(dump.value.componentName); this.$.label2.dump render(dump.value.methodName); this.$.label3.dump dump = dump.value.componentName; this.$.label1.render(dump.value.componentName);

Writing 52
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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

“Many of our art direction decisions let us simplify scenes by putting our characters in a quiet interstellar space, or by playing with the scale of props, or utilizing limited animation for our characters, so that we can focus our efforts on other bits. ” “My hope for Nirvana Noir is that people have a fun time!”

Art 138
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How to become a 3D Lighting Artist

CG Spectrum

3D lighting involves simulating the behavior of light in a real-world or fantasy situation, including shadows, reflections, highlights, and color, using specialized lighting software and rendering tools. Lighting helps integrate various 3D elements (effects, props, characters, etc.) The final 3D render of CG knives and glass.

Film 98