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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

A well-defined art style, whether realistic, stylized, or pixel-based, guides asset complexity, rendering performance, and development timelines. Shaping the Games Look & Feel Concept art acts as the visual blueprint for the games characters, environments, and props. Style guides to maintain artistic consistency.

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CGS Dept. Head of VFX enters KitBash3D's Mission to Minerva Challenge

CG Spectrum

Head of VFX Daniel Hourigan ( Aquaman , The Hunger Games: Mockingjay , Terminator: Dark Fate ) takes us through how he built his KitBash3D Mission to Minerva settlement in Houdini, detailing key steps from his recent informative livestreams, including a great workaround for creating a fast rendering volumetric glow.

Terrain 98
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How to become a 3D Lighting Artist

CG Spectrum

3D lighting involves simulating the behavior of light in a real-world or fantasy situation, including shadows, reflections, highlights, and color, using specialized lighting software and rendering tools. Lighting helps integrate various 3D elements (effects, props, characters, etc.) The final 3D render of CG knives and glass.

Film 98
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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. Not only does LOD support faster rendering, it does so in a way that doesn't negatively impact the visual quality of an asset. What is 3D modeling?

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The Spine Animation Story at Logic Simplified

Logic Simplified

Rigging was then done for connecting mesh to bones and creating a skeletal frame. The same animation can also be modified, by adding props or new images during or after the animation is done. At the very base of the skeleton is the root node, and all bones are parented to it, ultimately. Notice the hair of the character.

Animation 111
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Little Racer – 3D Art

The Knights of Unity

Players are able to create their own tracks using road parts, obstacles and props. We tried to solve this issue with Unity’s Line Renderer, but that tool doesn’t allow to do it properly. Adjusting mesh, rig and skinning needed a couple of iterations. Majority of props work on the same principles as the rest of assets.

Art 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

.” - Bryan Bentley, 3D Modeller (Rango, The Golden Compass, The Incredible Hulk) 3D modelers are world builders who help flesh out scenes in a film or game, digitally sculpting the environments, props, and characters of a production. Produces high-quality organic and hard surface CG models (photo-real, stylized, low-poly, high-poly, etc.)

Film 52