Remove Prop Remove Rigging Remove Shaders
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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Shaping the Games Look & Feel Concept art acts as the visual blueprint for the games characters, environments, and props. Bringing Characters to Life Rigging gives static models movement, defining a skeleton of joints and controls. Developers focus on: Shader programming to fine-tune lighting and material properties.

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Little Racer – 3D Art

The Knights of Unity

We created 4 UV sets of each car and wrote a shader that swaps them. Players are able to create their own tracks using road parts, obstacles and props. Adjusting mesh, rig and skinning needed a couple of iterations. Majority of props work on the same principles as the rest of assets. Track components .

Art 52
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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. With the armor and character revisions completed, Nick moved on to a brand new task: a dungeon prop list! Check it out!

Dev 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

Back in the world of environmental concepts, another of our artists, Ila, took on a concept from our ever-growing list of items and props. Next up in the realm of items and props are the Kotakayan weapon concepts pictured below that were created by our super talented Concept Artist, James.

Dev 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

.” - Bryan Bentley, 3D Modeller (Rango, The Golden Compass, The Incredible Hulk) 3D modelers are world builders who help flesh out scenes in a film or game, digitally sculpting the environments, props, and characters of a production. 3D modeling software 3D modelers use a range of software for modeling, sculpting, and texturing.

Film 52
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Ask a Game Dev - Untitled Article

Ask a Game Dev

Writes shaders, writes scripts, works with code. Takes the rigs built by the riggers and manipulates them so they can convey believable motion over time. Prop Artist : Creates the wire frames that form the shape of not living things. Technical Artist : [ The hybrid artist/programmer ]. Rigger : [ The skeleton master ].

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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Moving forward, Joe will continue to refine and improve the look of the fur, adding a dither effect to the hair shader to soften the edges of each card. Next, Pete exported the hair cards into Unreal in order to build a universal hair shader that could then ultimately be applied to every fur-havin' character in Kristala.

Dev 52