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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Continuous Content Updates: Players expect frequent refreshes in the form of character skins, props, and new environments. Procedural Generation By automating terrain, foliage, and props, procedural generation: (i). Live-service game development presents unique challenges that traditional pipelines werent designed to handle.

Art 52
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CGS Dept. Head of VFX enters KitBash3D's Mission to Minerva Challenge

CG Spectrum

big, small, vehicles, props, etc.). From here you can make some selections of the buildings and props you would like to use. Selecting a base terrain. In the Mission to Minerva Kit, there are three different terrain materials supplied. From there you can use all of the terrain tools as normal.

Terrain 98
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Cocos Creator v3.8.5 beta released

Cocos

: ITweenOption was forcibly set to object, causing errors in strict mode; issue Fixed the issue where Tween would change the property type of the target object during the process; PR Fixed the issue where custom progress and easing types were missing in the props parameter of Tween.to/by;

Beta 40
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V3.8.5 beta released

Cocos

: ITweenOption was forcibly set to object, causing errors in strict mode; issue Fixed the issue where Tween would change the property type of the target object during the process; PR Fixed the issue where custom progress and easing types were missing in the props parameter of Tween.to/by;

Beta 40