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It seems hard to write Editor Tools with Cocos Creator

Cocos

dump = dump.value.componentName; this.$.label1.render(dump.value.componentName); render(dump.value.componentName); this.$.label2.dump dump = dump.value.methodName; this.$.label2.render(dump.value.methodName); render(dump.value.methodName); this.$.label3.dump dump = dump.value.nodeUUID; this.$.label3.render(dump.value.nodeUUID);

Writing 52
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Production needs: Leveraging effective script breakdown for success

Filmustage

The process of script breakdown and its role in defining production needs Analyzing the script Script breakdown's first stride involves a thorough analysis of the script, encompassing the story arc, characters' journey, needed settings, and necessary props. This will help to make your writing more engaging and informative.

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It seems hard to write Editor Tools with Cocos Creator

Cocos

test.render(dump.label.value); }

Writing 52
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Inspector drag-and-drop type inheritance

Cocos

I have components: @ccclass('A') export class A extends Component { @property(B) prop: B } @ccclass('B') export class B extends Component { } @ccclass('C') export class C extends B { } Now I want to set A’s prop in inspector. Can I write my own Extension? I have a problem using editor drag-and-drop component assignment.

Prop 52
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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

” “Our goal is to build our games holistically where music, interaction, art and writing all inform one another and iteratively improve throughout the development process. A happy byproduct is that these limitations often produce interesting results themselves!

Art 138
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How a Failed Kickstarter Set Me Up For Success 2 Years Later

Brand Game Development

From it, I went on to write Why the Highways & Byways Kickstarter Campaign Crashed & Burned , which remains one of the most popular posts on this blog, even two years later. I don’t think people write about failure enough. It was a deeply personal project for which I had high hopes. I learned a lot from that experience.

Writing 130
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Welcome to the weird and wonderful hand-build world of Harold Halibut

PreMortem.Games

Most of the sets, characters and props were built by hand over a period of 3 years. We then continued to weave between general world building and story writing.” “As for the creative process it was a team of people talking with each other in a room about world building and story writing with some concept sketches done in between.

Build 104