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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. Co-founded by Adrian Olczyk and Karolina Pytka, the fully remote studio has been crafting unique multiplayer puzzle experiences since its inception in 2020.

Puzzle 138
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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration. years of development.

Puzzle 257
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Gatera Studio’s ANTRO turns beats into gameplay

PreMortem.Games

platforming, parkour mechanics and puzzle-solving, all tightly synchronized to a pulsating urban soundtrack. Create a barebones prototype of your game, only with the most essential features for it to work. For each week you need to create the prototype, you will need a year to finish the whole game.

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Cylinder - Part 1: The Prototype

Indie DB

The start of this puzzle madness back in '05, with hints to where it led and is now leading.

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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Kazimir’s staff is more than just a weapon, it’s a dynamic tool that players can use to solve puzzles, combat enemies, and cleanse the Miasma. When I’m prototyping, I keep adjusting the visuals until I feel something click in my heart, when it feels like it’s beautiful.” From there it grew into something much more.”

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The art of puzzle design • Escape Mail’s historical fiction in interactive storytelling

PreMortem.Games

Over 100,000 students across Alberta puzzled their way to freedom and participated in the educational programs that taught them how to make their own escape rooms. By applying everything they had learned by designing puzzles for escape rooms, Reynolds and Harvey managed to design an ambitious 12-episode first season. Step 1: Wonder.

Puzzle 104
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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration. years of development.

Puzzle 104