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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

As we were prototyping there was still a feeling the game needed more action. Special plane shader With Porco Rosso being such a great source of inspiration it feels only natural to have the game also look like a Ghibli film. ” Elaborating on the game’s aesthetics, Hartley feels particularly proud of the plane shader.

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Why I still use Unity

Radiator Blog

Unity's imperfect WebGL export is objectively more promising than Unreal publicly dropping web support in 2020 (not that Epic's web support was ever good anyway) I tried using UE4 already , learning enough to prototype basic game mechanics and build 90% art passed levels. I'm not an expert, but I've learned much more than a beginner.

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What are game development jobs that most people have not heard of?

Ask a Game Dev

This can include creating shaders, working on the pipeline to keep assets within technical constraints, or any number of other roles involving art and programming. Prototype Artist - an art generalist who specializes in putting together usable art for a game prototype.

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Axmol-2.0 released

Cocos

API changes: CHANGED: The prototype of ProgramManager::registerCustomProgram was changed ADDED: ProgramManager::loadProgram REMOVED: ProgramManager::getCustomProgram REMOVED: CommandBuffer::setLineWidth Rewrite console commands by powershell Many other improvements (A fork of Cocos2d-x-4.0) (A fork of Cocos2d-x-4.0) webp: 1.3.0 ==> 1.3.1

Shaders 40
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GDquest Kickstarter Stretch Goals, Free Tutorials and Demos

Mircosoft Game Dev

Great 3d prototyping assets to help you develop games faster. Professional 3d character and modular level prototyping kit. The second goal, at €24,000 is a set of professional 3d assets to prototype all sorts of games, inspired by the Unreal mannequin and the look of levels made with Pro-Builder for Unity. Official Godot 3.1

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Emulating Double Precision on the GPU to Render Large Worlds

Mircosoft Game Dev

The character asset and animation are from GDQuest's "godot-3d-mannequin" project and the ground texture is from Kenney's "Prototype Textures" bundle. The solution should be easy, let’s just use doubles in all of our shaders! Doubles in Shaders. How about we just don’t support this on Apple devices?

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Simplex noise lands in Godot 3.1

Mircosoft Game Dev

A Godot voxel world prototype by Zylann, using his own OpenSimplex module which can now be replaced by the built-in implementation. But the true power of noise textures becomes available when used in combination with text shaders: Getting started. Example of a simple Terraria-like world generation using Simplex noise.

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