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NVIDIA Research Shows Interactive Texture Painting with Gen AI at SIGGRAPH Asia Real-Time Live

Nvidia

NVIDIA researchers took the stage at SIGGRAPH Asia Real-Time Live event in Sydney to showcase generative AI integrated into an interactive texture painting. Rather than generating complete results with only high-level user guidance, this prototype shows how AI can function as a brush in the hands of an artist.

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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

As we were prototyping there was still a feeling the game needed more action. Thus I make an effort to use purchased art assets only as a starting point to then be modified into something more unique and fitting of the aesthetic.” “We built a prototype in our spare time and saw the potential. But that’s not all.

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What is architectural visualization? | Benefits & industries using it

CG Spectrum

Automotive industry — building digital prototypes. Product designers — building digital prototypes, and for marketing purposes. teaches you essential 3D modeling, texturing, lighting, and rendering techniques. Film and television (post-production) — creating interior and exterior 3D sets in shots.

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CGS 3D Visualization Dept. Head Presents on Chaos Unboxed Panel

CG Spectrum

It allows artists to bring concepts to life by adding depth, texture, and realistic lighting to their designs. 3D visualization involves creating three-dimensional representations of objects or scenes using computer software.

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new Quake map: Breakfast Under The Balloons

Radiator Blog

I liked the idea of climbing / descending a big weird tree, and building it in Quake would be a big challenge, so that's what I prototyped first. This early prototype felt weird to play, because the player could just run around the big open landscape and lead monsters on a big chase.

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Solo dev Jason Larabie of Rodent Games works after hours on Artificer’s Tower “I live a dual life” 

PreMortem.Games

I lean heavily on text for as long as possible, postponing prototyping until it’s absolutely necessary. After building out the systems for AI/building/crafting, I had a bit of the game prototyped out, but it was missing something. From there, it’s all about iteration. This is something I plan to delve deeper into with my next project.”

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Why I still use Unity

Radiator Blog

Unity's imperfect WebGL export is objectively more promising than Unreal publicly dropping web support in 2020 (not that Epic's web support was ever good anyway) I tried using UE4 already , learning enough to prototype basic game mechanics and build 90% art passed levels. I'm not an expert, but I've learned much more than a beginner.

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