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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

A pattern most of us learn in school holds us back from writing clearly. Not games writing mind you, but copy writing – for pitches, store pages, press releases, & everything else. If you’re writing to a publisher or the press, they need to know whether this is useful to them immediately.

Writing 104
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GDScript progress report: Writing a tokenizer

Mircosoft Game Dev

The objective is to have a more "textbook-like" compiler, which will help maintenance both by those already acquainted with the Godot source and by new faces who saw something about writing compilers in the past. GDScript series: (you are here) GDScript progress report: Writing a tokenizer. See other articles in this Godot 4.0

Writing 52
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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). Where do I begin here… Let me go back to the point I quit writing about in the blog. Watch the new trailer for GenoTerra right here: 96.

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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

At 9, he ventured into writing compositions, then graduated to writing novels, inspired by a friend working on a novel. Writing and Storytelling During primary school, Dean had English teachers who encouraged his imagination for writing and storytelling. One of the stories I wrote was a game. That game is now Hiru.”

Content 156
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Makhoba Kamogelo: “Don’t let fear stop you from reinventing yourself”

PreMortem.Games

She explains, “Creativity ended the minute high school began, you had to do things a certain way and the only room for creativity was in writing English essays.” Even though high school limited creative outlets, her love for writing shone through. African Game Dev Prototype Fund They say the best leaders lead by example.

Code 166
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Old movement stuff for STARS REACH

Raph Koster

I mention this because we just posted up a little article about movement and the camera in the game, which has pictures from some of the prototypes that we did to test out moving around. Just for fun as I was writing the blog post, I actually located the last version of the prototype and played around in it!

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What To Do If Your Prototype Isn’t Fun

Tom Francis

I got an e-mail today from a developer who’s having trouble making any of their prototypes fun. This developer was writing because they liked Gunpoint, so that’s why all my examples are from that. Don’t judge one prototype mechanic against a whole finished game. I would suggest three things to bear in mind: 1.