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Fruit Ninja-creator Luke Muscat on the highs and lows of solo development “I’m just super motivated” 

PreMortem.Games

To find his first solo project, he developed a new brainstorming approach: he built a prototype in roughly 100 hours and let people play it. Although I could write some code, I had never actually shipped any gameplay features with code I had written, so if nothing else I was going to learn a lot about programming!

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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

A pattern most of us learn in school holds us back from writing clearly. Not games writing mind you, but copy writing – for pitches, store pages, press releases, & everything else. If you’re writing to a publisher or the press, they need to know whether this is useful to them immediately.

Writing 104
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What I did during the Pandemic

Grumpy Gamer

By Ron Gilbert As I write this on the 9th day of May in the year of 2020 the Pandemic is far from over. What began as a way to waste time, turned into a fun little game prototype. Different people deal with isolation, fear, social distancing and hoarding toilet paper differently. I built a game. It helped keep me sane.

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The One Thing That Can Sink Sales for Board Games

Brand Game Development

You may wonder why I’m writing about this today. That was fine for getting the ball rolling, but now that the physical prototype has arrived, that changes things. ” Oftentimes, players have an intuitive wisdom that is better than anything you could write on a sell sheet. ” This is so, so, so, so important.

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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

At 9, he ventured into writing compositions, then graduated to writing novels, inspired by a friend working on a novel. Writing and Storytelling During primary school, Dean had English teachers who encouraged his imagination for writing and storytelling. One of the stories I wrote was a game. That game is now Hiru.”

Content 156
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Makhoba Kamogelo: “Don’t let fear stop you from reinventing yourself”

PreMortem.Games

She explains, “Creativity ended the minute high school began, you had to do things a certain way and the only room for creativity was in writing English essays.” Even though high school limited creative outlets, her love for writing shone through. African Game Dev Prototype Fund They say the best leaders lead by example.

Code 166
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The Vertical Slice

Grumpy Gamer

A publisher handing a developer a big chunk of money to make a game should mean a carefully planned preproduction, and if it's risky from a game play or tech stand point, absolutely build a prototype (not just for them, but for you as well), but doing a vertical slice is just kowtowing to the uncreative. It just doesn't work.