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The challenges of laying worlds upon worlds in puzzle game COCOON

Game Developer

Developers Jeppe Carlsen, Jakob Schmid, and Erwin Kho speak about the various difficulties that came from creating a puzzle game where multiple independent worlds were used to solve and navigate complex puzzles.

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American Arcadia is a multidimensional puzzle platformer with a cool '70s vibe

Game Developer

The makers of this 2D-3D puzzle platformer created a retro visual style with a little help from their own personal memory banks.

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Designing the mind-bending puzzles in Patrick's Parabox

Game Developer

Patrick’s Parabox is both an evolution of the block-pushing puzzle game, and something new and unique to itself.

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Isles of Sea and Sky uses limitations and theme to inspire creativity in puzzle crafting

Game Developer

Isles of Sea and Sky developer Jason Newman talks about how working within certain limitations helped spark some creative ideas in puzzle crafting.

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Mental staircases and paradoxical suitcases: Crafting the world-hopping puzzles of Cocoon

Game Developer

"I think I've got to a point where I evaluate puzzles on more parameters than just 'is this challenging?'" '"

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Shutter solves puzzles by shifting the world's perspective

Game Developer

Shutter has players solving puzzles using a camera that can alter the shape and size of objects through messing with their perspective.

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'Unpacking' the design pillars of a chill puzzle game

Game Developer

In this free GDC Vault talk, creative director Wren Brier talks about the design pillars behind Unpacking's creation

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