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I’ve occasionally seen this common bug in several games where a character gets stuck in what seems to be the center of the map, doing a T pose. Is this is a common output of several different types of errors? If so, have you ever hidden the origin of the map under a hill, or made it hidden to the player somehow, so bugs like that are not spotted, even if they occur?

Ask a Game Dev

The T-pose exists mostly because artists can see all parts of the model by rotating, moving, and zooming the camera, so they can fix up any odd texturing issues on the model. The purpose of using the T-pose for the default is because it is instantly and visibly recognizable to just about anyone that it doesn't belong there.

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How to Get a Career in Video Games

OPM Jobs

Develops the look of characters, scenery and textures. Game Tester – Focuses on quality assurance by playing games to ensure they perform well and that instructions are clear. Interpreter/Translator – Helps games reach as much of the global market as possible.

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Launching Ghostbusters: Rise of the Ghost Lord – How nDreams scale tested with AWS Fargate

AWS Games

It shows a combination of manual Quality Assurance (QA) and the automated Load Testing Tool. Scale testing architecture The following diagram illustrates the architecture used to perform the scale testing across two AWS Regions. Load testing tool This in-house-developed custom scaling test tool was essential to the scale testing.

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Ask a Game Dev - Untitled Article

Ask a Game Dev

Texture Artist : 3D wire frames need skins that make them look right in various lighting situations. Environment Artist : Models, textures, and places the stuff in the game levels. Quality Assurance Tester : Tests assigned parts of the game (e.g. They need lots of skins - diffuse, specular, normal, AO, etc.

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How to Master VFX Breakdown Techniques for Realistic Environment Creation

Filmustage

Key elements usually include: Primary structural components Secondary architectural details Surface materials and textures Environmental effects and atmosphere Lighting sources and interactions Artists who understand these components can prioritize their workflow better and use resources wisely during creation.

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A comprehensive guide to in-demand roles in film and games

CG Spectrum

Produces high-quality organic and hard surface CG models (photo-real, stylized, low-poly, high-poly, etc.) If they don’t create textures themselves, 3D modelers will work especially closely with texture artists and look development artists (aka surfacing artists) who will add realism and detail to their model through texture maps and shaders.

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