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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The Unity Profiler provides tools for detecting issues that affect CPU, GPU, rendering, and memory performance. Rendering Analysis: Monitors draw calls, overdraw, and other performance metrics. Rendering Analysis: Monitors draw calls, overdraw, and other performance metrics.

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Dev snapshot: Godot 4.0 beta 7

Mircosoft Game Dev

Physics: Fix physics/3d/run_on_separate_thread race condition in WorkerThreadPool ( GH-67680 ). Rendering: Vulkan: Improve logic for detecting and tracking extensions ( GH-68833 ). Rendering: OpenGL: Fix drawing of Mesh2D ( GH-69135 ). GDScript: Fix cyclic reference base being loaded but not valid (which is ok) ( GH-69259 ).

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Creating Motion Blur effect in Unity

Game Development for Beginners

Effects make a game visually appealing and you cannot have a racing game without motion blur. This tutorial will work only for the built in Render Pipeline. In this tutorial, we will see how to create a motion blur effect in Unity using post processing package. If you are using URP then motion blur will. Read more.

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Maintenance release: Godot 3.4.2

Mircosoft Game Dev

just a few days ago with a huge array of bugfixes, but a regression was then found for macOS rendering which could cause flickering. Rendering: GLES2: Fix trunc shader function compilation on Android ( GH-56061 ). We released Godot 3.4.1 This new Godot 3.4.2 Godot 3.4.2 is a recommended upgrade for all Godot 3.4 release notes.

Pixel 52
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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ). Rendering: Fix 2D software skinning relative transforms ( GH-48402 ). Rendering: Fix usage of proxy textures on GLES2 PanoramaSky ( GH-48541 ). Core: Fix ZIP files being opened with two file descriptors ( GH-42337 ).

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Top Unreal Game Development Companies in 2024

Logic Simplified

UE5’s features and functionality have further expanded to include experimental new features for rendering, animation and simulation. Design: Working with the artist, the design team renders character models, iterates on the interfaces, designs dynamic and interactive level designs and environments, and so on. The steps involved are: 2.

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Little Racer – 3D Art

The Knights of Unity

Rivals are supposed to win the slot-cars-like race set in a variety of worlds. To recreate the feeling of slot car racing the camera is set above the track, but using perspective view caused problems with visibility. We tried to solve this issue with Unity’s Line Renderer, but that tool doesn’t allow to do it properly.

Art 52