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Sprite Shader Render out of bounds

Cocos

Good evening, I just finished writing my own custom shader to create 2D shadows on sprites, but I can’t find a way to increase the render area of ​​the sprite. The sprite size is 450x450, I created an atlas and used the trim option, this reduced the frame to 156x393. Is there a way to increase the render bounds?

Sprite 52
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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. Use UV in Shader Both 2D and 3D shaders in Cocos are obtained in the vertex shader (VS) and passed to the pixel shader (FS). x,waveFactor.y-uv0.y); x,waveFactor.y-uv0.y);

Shaders 98
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The Unity Profiler provides tools for detecting issues that affect CPU, GPU, rendering, and memory performance. Rendering Analysis: Monitors draw calls, overdraw, and other performance metrics. Rendering Analysis: Monitors draw calls, overdraw, and other performance metrics.

Games 78
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Animation: Fix incomplete FPS spinbox display in sprite frames editor ( GH-101798 ). Export: Disable Metal and Vulkan renderers in simulator builds. Rendering: 2D: Fix clip children and rendering artefacts ( GH-102161 ). Rendering: Add loop annotations to ubershaders to prevent loop unrolling ( GH-102480 ).

Beta 77
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Making shaders more accessible

Mircosoft Game Dev

About shaders. For most game developers, shaders are this scary monster that presents itself with such a complexity that it seems out of reach. In reality, shaders are quite simple by default and just get more complex the more you add to them. Our sprite is 32x32 pixels in size, and it must be drawn at some position.

Shaders 52
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Color Change of Sprite Renderer

Cocos

To modify the material, you need to add color parameters to the corresponding shader. SpriteRenderer does not provide an interface to modify the color. You can change it by modifying the material. Like this surface-effect.effect.zip (1.2

Render 52
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Issue with masking a render Texture

Cocos

Hello all, I have a shader that takes the alpha value of one texture and applies to a sprite frame. Do render Textures not support alpha in cocos? Basic masking functionality without using the mask component.

Texture 40