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Emerging Trends in Game Art: Real-Time Rendering, Stylized Game Art, and Beyond 

iXie gaming

By 2026, the gaming industry is expected to reach $321 billion , with real-time rendering and AI-driven game art playing a pivotal role in its growth. What was once a domain dominated by pre-rendered graphics and traditional artistry has now shifted toward real-time rendering, highly stylized visuals, and experimental aesthetics.

Art 52
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VFX Reel Mistakes That Could Cost You Jobs

Filmustage

Filmustages AI simplifies VFX breakdowns, so you can impress studios faster. Poor Quality Renders The foundation of an effective presentation relies on pristine output quality. Let's explore the key elements that industry-leading studios prioritize when evaluating artist submissions.

Render 52
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Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

The cover illustration is from Fortune Avenue , a capitalism simulator where you shrewdly extort and outmaneuver your friends in a chaotic, board-game environment. It is developed by Binogure Studio. Rendering: Avoid using a global variable to store instance index in canvas items shader in RD renderer ( GH-105037 ).

Dev 63
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The Top 10 Popular VR Game Development Tools

Logic Simplified

Looking for stunning 3D product renders for your ecommerce website? This powerful software allows developers to build their 3D assets and sciences with tools for 3D animation , modeling, rendering, shading, simulation, and more. Get 20-min free consultation on how Unreal can change your game idea.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Low level rendering access.

AAA 145
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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene. I wanted a colony sim where other settlements around you aren’t just a static backdrop, but parts of a living, simulated world.

Dev 104
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Guaranteeing First-Time Console Submission Success: Myth or Possibility? 

iXie gaming

Failure to pass certification can delay a game’s release by weeks or even months, costing studios in potential sales and eroding brand reputation. For studios aiming to capitalize on a planned launch window, a missed release target can mean the difference between a major success and underwhelming sales.

Console 52