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Top Tools and Software for Creating Visual FX in Games

iXie gaming

However, keeping up with the latest technology can be challenging. With the right tools, you can turn simple sprites into stunning displays of art and movement. It offers a special environment for making detailed sprite sheets and animations, perfect for creating old-school, nostalgic effects.

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The Key Differences Between 2D and 3D Animation in Game Development

Big Games

If you look back at the evolution of gaming, you will notice a huge technological advancement over time. These games used 2D sprites, with each frame presenting a specific pose. 2D Animation- It is the process of creating movement in a two-dimensional space, often by using 2D sprites.

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The Spine Animation Story at Logic Simplified

Logic Simplified

Drawing a Spine-friendly character means you also need to draw parts of images that are normally obscured, as the visibility can change as the sprite moves. Smaller size - Spine animations store only the bone data, hence their loading and rendering is stable and fast, even on mobile devices like Android or iOS.

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Top 5 HTML5 Game Frameworks to Choose 

iXie gaming

One of the most often used technologies by game development companies is HTML5. WebGL and Canvas are the two technologies that the framework uses. There is an in-built asset loader that enables animation sprite loading, sprite sheets, and many other features that are useful for creating functional games.

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[Share] 2D Post-Processing & Lighting Framework

Cocos

Post-processing effects, are used for further processing of rendered results to achieve various advanced and special effects. Analysis of 2D Post-Processing Solutions Cocos Creator currently lacks built-in support for post-processing in the 2D render phase, requiring developers to explore various approaches to achieve the rendering goals.

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Why isn't Godot an ECS-based game engine?

Mircosoft Game Dev

A more complex example can be a rigid body with a sprite attached, in typical ECS, this is found as an entity containing: Transform. A more complex example can be a rigid body with a sprite attached, in typical ECS, this is found as an entity containing: Transform. Sprite (Node -> Node2D -> Sprite). EventHandler.

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

As always, please remember that we are a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. x branch used OpenGL ES 2.0 / OpenGL 2.1 ( GLES2 ) as its rendering API. This worked well, but had many limitations preventing us to use more modern rendering techniques.

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