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How to start game designing for a young beginner

GameDev.Net

SDL allows you to make games with 2D sprite graphics and sound, which should be the next step. 2D and 3D Art How to Implement Texture LOD on a Rendered Earth Sphere in OpenGL? And even as a beginner, you can make them entirely from scratch yourself, so you gain a lot of experience and insight from that for later projects.

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Integrating 2D and 3D Art: Creating Cohesive Game Worlds 

iXie gaming

Pro Tip: Use orthographic or isometric perspectives for both 2D sprites and 3D environments. Pro Tip: Use real-time lighting rigs on 3D elements and hand-paint corresponding shadows on 2D sprites. Unified Texturing and Color Grading Visual coherence hinges on color and texture harmony.

Art
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2D Lighting System for Cocos Creator - Visual Editor & Real-time Shadows

Cocos

Store Link Light2D Visual editing lighting system Web Demo Address Click to check it out Other plugins by the author 2D curve texture 3.x x version, can achieve terrain similar to Hill Climb Racing 2D curve texture 2.4.x x version, can achieve terrain similar to Hill Climb Racing 2D curve texture 2.4.x opengles2.0) opengles3.0)

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How to localize multiple languages using the same text texture (bitmap/font atlas)?

Cocos

English, Cyrillic) while using the same texture/atlas for rendering styled text. My goal is to render all supported characters as part of a single texture atlas - not switching fonts per language, to maintain consistent visuals (style, color, effects). using BMFont or another tool)? Thanks in advance!

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The Unity Profiler provides tools for detecting issues that affect CPU, GPU, rendering, and memory performance. Rendering Analysis: Monitors draw calls, overdraw, and other performance metrics. Rendering Analysis: Monitors draw calls, overdraw, and other performance metrics.

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Sprite Shader Render out of bounds

Cocos

Good evening, I just finished writing my own custom shader to create 2D shadows on sprites, but I can’t find a way to increase the render area of ​​the sprite. The sprite size is 450x450, I created an atlas and used the trim option, this reduced the frame to 156x393. Is there a way to increase the render bounds?

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From Sketches to Game Worlds — The Art of Game Creation 

iXie gaming

Texture & Material Artists : Add depth and realism with detailed textures, leveraging tools such as Substance Painter to simulate materials and surfaces. UV Mapping & Texturing Modern Physically Based Rendering (PBR) workflows are critical here, ensuring materials react realistically to light within the game engine.

Art