How to render sprite as tiled in cocos creator?
Cocos
JANUARY 3, 2023
How to render sprite as tiled in cocos creator in c++?
Cocos
JANUARY 3, 2023
How to render sprite as tiled in cocos creator in c++?
Cocos
FEBRUARY 16, 2023
By default, the 3D Shader of Cocos will multiply the tile Tilling and add the Offset, and it also supports the flip repair for RenderTexture. _pass = this.node.getComponent(Sprite).material.passes[0]; Use the water wave effect on the 3D meshes This is only for 3D planes with tiled UV Mapping. x,waveFactor.y-uv0.y); x) / x; v4_0.y
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Catnip Games
JUNE 20, 2023
This gives me freedom in level design and saves work making tiles… tileable. I export the rendered terrain from Blender as a RGBA image but with alpha value set to depth. The graphics backend rewrite took a while. However, the situation is now good. Everything is just one big texture. So it’s RGBZ.
Cocos
FEBRUARY 26, 2025
2D Renderable Components Batching Guidelines | Cocos Creator , Please increase the value of BATCHER2D_MEM_INCREMENT under Project Project Settings Macro Configurations for a try.
The Liquid Fire
DECEMBER 29, 2023
A lot of people asked about making 2D maps and how to use different types of tiles like water vs dirt. For this lesson I created a couple of simple images to use for tile maps. This asset will be sort of abstract data, and can be “skinned” with specific tiles at a later point. They are available in this package here.
Mircosoft Game Dev
NOVEMBER 26, 2021
Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Rendering: Fix vertex attribute specification for octahedral compression ( GH-54768 ). Rendering: Update CanvasItem when MultiMesh instance transform changes ( GH-54899 ). iOS: Capture and display xcodebuild output ( GH-54711 ).
The Liquid Fire
NOVEMBER 9, 2023
For Renderer, I chose Forward+ because I think it is somewhere between URP and HDRP. The first thing to download will be the sprites and textures from the original tutorial. In the Scene panel right-click on the Tile node and click Add Child Node. The last object we’ll make is the Tile Selection indicator.
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