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Week 3 was focused on getting textures into the render engine, making a camera so the user can move around the scene, and the creation of a new mesh class that takes advantage of the VBO and EBO classes.
By 2026, the gaming industry is expected to reach $321 billion , with real-time rendering and AI-driven game art playing a pivotal role in its growth. What was once a domain dominated by pre-rendered graphics and traditional artistry has now shifted toward real-time rendering, highly stylized visuals, and experimental aesthetics.
Good evening, I just finished writing my own custom shader to create 2D shadows on sprites, but I can’t find a way to increase the render area of the sprite. The problem is that the shader does not render outside these limits, even though the original area was 450x450. Is there a way to increase the render bounds?
The Unity Profiler provides tools for detecting issues that affect CPU, GPU, rendering, and memory performance. Rendering Analysis: Monitors draw calls, overdraw, and other performance metrics. Rendering Analysis: Monitors draw calls, overdraw, and other performance metrics.
This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Rendering pipeline improvements : Added support for PipelinePass in the new pipeline. 3D empty project (default settings) : Reduced by 384 KB.
Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! This integration ensures developers targeting macOS or iOS can achieve excellent rendering quality and performance on supported Apple hardware. Highlights Many features originally intended for 4.3 Import 4.4
Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. With shaders, you.
and I’m interested in implementing screenshot capture functionality using rendertexture. Dear Cocos community, I hope this message finds you well. I’m currently working on a project in Cocos Creator version 3.8.2 Despite my efforts to find relevant resources, I haven’t been able to locate a suitable guide or example for this version.
Hello all, I have a shader that takes the alpha value of one texture and applies to a sprite frame. Do renderTextures not support alpha in cocos? Basic masking functionality without using the mask component.
A simple texture change or model update can impact gameplay mechanics, UI design, and monetization strategies. AI-driven tools to speed up repetitive tasks like UV mapping and texture generation. Slow rendering and iteration cycles, delaying content updates. Polygon count and texture optimization to maintain performance.
Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. Looking for stunning 3D product renders for your ecommerce website? Blender Blender is an open-source 3D computer graphics software tool.
Export: Fix cross-platform configuration of rendering driver settings (narrower approach) ( GH-103197 ). Import: bcdec: Fix unnecessary alignment of texture resolution when only one of its dimensions isnt divisible by 4 ( GH-103259 ). Rendering: Metal: Compile MTLLibrary on demand when pipeline is created ( GH-103185 ).
GameFromScratch.com Adobe Announce Substance Suite Price Increases Adobe have just announced changes to the pricing of the Substance suite of texturing and rendering applications (Adobe acquired Substance Painter and Designer from Allegorithmic in 2019).
Hello all, I have a shader that takes the alpha value of one texture and applies to a sprite frame. Anyhow, the shader works, I can set it up on a spriteframe and it works as expected… however, when I add the render text. Basic masking functionality without using the mask component.
Hi, I’ve been having issues with opacity and RenderTextures in CC 2.4.11 KB) Please, if anyone has any ideas on how to get rendertextures to work correct with opacity please let me know, because I’m completely stuck. which I don’t know how to solve. I’ve tried so many different combinations.
Hi, I’ve been having issues with opacity and RenderTextures in CC 2.4.11 which I don’t know how to solve. No matter how I configure the cameras I cannot get it to work correctly, there is always something that doesn’t work. I’ve tried so many different combinations. 2-4-11-RT-Camera.zip (916.6
has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Low level rendering access.
and I’m interested in implementing screenshot capture functionality using rendertexture. Dear Cocos community, I hope this message finds you well. I’m currently working on a project in Cocos Creator version 3.8.2 Despite my efforts to find relevant resources, I haven’t been able to locate a suitable guide or example for this version.
Not only does LOD support faster rendering, it does so in a way that doesn't negatively impact the visual quality of an asset. Level of detail (LOD) refers to the level of complexity in a 3D-generated model and is primarily used in real-time rendering for video games and interactive tools. will be required.
Fragment density map support When rendering for VR headsets, the pixels around the outside of the viewport are less important, because they will be somewhat distorted by the lens, and players will tend to turn their head rather than move their eyes too far from the center. Porting: macOS: Support more controllers on macOS 11+ ( GH-104619 ).
SheepIT is a free Blender render farm that I've wanted to test for quite some time. The basic idea is very simple: you help in the rendering of other's people projects, and in exchange, other people help you to render. SheepIT is "a free distributed render farm for Blender" Let's break it down.
This article will delve into the principles, implementation details, common issues and solutions, memory overhead, and compatibility of the Deferred Rendering technique. The rendering stages involved in Deferred Rendering. The problems that are solved by Deferred Rendering. Solution for transparent object rendering.
SDFs make specific textures that give a pixel a value for the distance corresponding to the boundaries of the image. The issue can be that when you increase the font size or any other object, the item’s resolution will drop, just as if you tried to take a small png and increase its size by 100 times. To fix this, the use of SDFs are used.
The end results, known as renders, are photo-real content that, depending on their intended audience and medium, can be viewed in either 2D (still images) or 3D (walkthrough animations and virtual tours). Modeling, texturing, and lighting additional assets (furniture, props, decor, etc.) Texture and shade 3D models to add realism.
Import: Fix swapped color channels in ETC1/ETC2 textures, etcpak expects BGRA data ( GH-69448 ). Rendering: Use circular fade instead of linear fade for distance fade ( GH-50294 ). Rendering: Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D ( GH-55757 ). GUI: Use system fonts as fallback ( GH-68995 ).
However the dark lighting and texturing transform much of the play area into an unpleasant mid-brown mess, and its reliance on Source displacements leaves it feeling a bit blobby and melty. Thanks to Makkon's excellent textures , as always.) Later the 2004 official remake for Counter-Strike Source had some great visual ideas.
Unreal Engine Created by Epic Games, it is well known for its advanced rendering capabilities and excellent visuals. Advanced physics and rendering tools for detailed environments. While it doesn’t match Unreal’s rendering power, it balances quality and performance well for smartphone devices.
A simple way to do this, render the scene onto a rendertexture, which you can control the size to manage the desired resolution. This way is literally great if you have been using post-process in your project.
NVIDIA researchers took the stage at SIGGRAPH Asia Real-Time Live event in Sydney to showcase generative AI integrated into an interactive texture painting. It enables the interactive addition of local details with infinite texture variations and realistic transitions. Inspiration images are a common concept in 3D design.
The paper shows how a single language can serve as a unified platform for real-time, inverse, and differentiable rendering. For more information about practical examples of Slang with various machine learning (ML) rendering applications, see Differentiable Slang: Example Applications. Bring ML training inside the renderer.
Even before it is actually rendered. GFX Memory Texture increases ). However whenever I load an atlas, it loads all its contents to the memory even before a SpriteFrame is set to a Sprite. Is this the expected behavior or am I missing something ? Even a directory load, loads all of it to memory. (
This version optimizes some rendering and lighting capabilities, fixes a series of key issues recently reported by users, and recommends that all v3.x Engine • Added DebugView at runtime UI control rendering debugging function. Skip rendering when the UI element Opacity is 0. Skip rendering when the UI element Opacity is 0.
Flag dirty dependencies when GeometryInstance dependencies change in renderer ( GH-71581 ). The illustration picture for this article is from Halls of Torment , a roguelite action RPG with retro late-90s pre-rendered 2D graphics. Rendering: Flag dirty dependencies when GeometryInstance dependencies change in renderer ( GH-71581 ).
Continuing the discussion from Tutorial: Custom rendering using cc.Graphics in Cocos Creator: Thank you, @CocosMarketing and GT for the above tutorial topic! It was of great use to me when working on Cocos 2, specifically the sampling from a texture file.
Continuing the discussion from Tutorial: Custom rendering using cc.Graphics in Cocos Creator: Thank you, @CocosMarketing and GT for the above tutorial topic! It was of great use to me when working on Cocos 2, specifically the sampling from a texture file.
Continuing the discussion from Tutorial: Custom rendering using cc.Graphics in Cocos Creator : Thank you, @CocosMarketing and GT for the above tutorial topic! It was of great use to me when working on Cocos 2, specifically the sampling from a texture file.
Rendering: A ton of fixes for all rendering backends, and missing features implemented for the OpenGL3 one. GUI: Add a Font import option to pre-render all glyphs required for the translation ( GH-68448 ). Physics: Implement adjusting the maximum number of physics steps per rendered frame ( GH-65836 ).
Thanks for your response @zzf520. Did you download the demo, in the demo I show with clearFlags: Color ON and OFF. Both have different issues. You can see that with ON (example 1 in demo) → You have issues with opacity, it has more opacity than it should.
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