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Owlchemy: Vision Pro is biggest step towards VR mainstream adoption

GamesIndustry.biz

It's unclear how many headsets Apple has shifted since retail availability in the US but the high $3,500 price point has made the Vision Pro somewhat of a niche within a niche product. Global availability could heighten the demand though. And that's good news for the developers who are supporting the Vision Pro, including Owlchemy Labs.

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VR in Education & Training

Played with Fire

Understanding VR in Education & Training Virtual Reality is a simulated experience that allows users to interact with 3D environments using specialized headsets. Science Simulations VR enables virtual lab experiments, reducing the need for physical lab setups. The Benefits of VR in Learning 2.1

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Do you have any insight as to why annual sports titles have not gone the Live Service model yet given the fact each year it is mostly minor tweaks and roster changes anyway?

Ask a Game Dev

That means that, besides roster updates and minor tweaks, this year we're committing to change our animation system, these eight specific stadiums/arenas, these three game modes, update the commentary system, and rework the stat simulation. Switching over to an ongoing service would come at tremendous cost.

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Ranch Simulator sells 1m units | News-in-brief

GamesIndustry.biz

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Exploring the Boundless Potential of XR and AI

Logic Simplified

AI has the potential to transform a wide range of industries, from healthcare and transportation to finance and retail. XR and AI are not mere toys for gaming and entertainment but can also be used to create highly realistic training simulations for a wide range of industries, including healthcare, military, and aviation.

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Tell us more about devkits that we don’t know already!

Ask a Game Dev

Some random dev kit trivia: Dev kits can’t play retail games at all. Dev kit software can do a lot of things like simulate online and/or disc latency, handle remote network connections, record game screenshots/video and controller inputs, and profile resource usage. Last gen dev kits are a lot cheaper than the newest ones.

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DIY desserts and tie dye shirts – Mobile games inspired by social media (part 2)

PreMortem.Games

For example, the DIY home improvement retail market was valued at $848.20B in 2021 and is expected to grow at a compound annual growth rate of 4.73% from 2022 to 2030. views on TikTok, and it also has a ‘simulator’ following in the mobile games industry. DIY gives people a sense of community and achievement.