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Dev snapshot: Godot 4.5 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio / Video C# Core Documentation Editor GDScript GUI Import Input Internationalization Navigation Physics Platforms Rendering and shaders XR Breaking changes We try to minimize breaking changes, but sometimes they are necessary in order to fix high priority issues. GH-69012 ) Inspector section toggles. (

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UID changes coming to Godot 4.4

Mircosoft Game Dev

the engine exclusively relied on file paths to refer to scenes, scripts and other resources. While this means references in scenes and scripts use human-readable paths, these paths will break if files are moved to a different location in the project (regardless of whether the move was done using the FileSystem dock or outside Godot).

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders. Highlights Many features originally intended for 4.3 ended up making it into 4.4

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Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

Editor: Update script modified times when saved in EditorNode ( GH-103695 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ).

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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Editor: Update script modified times when saved in EditorNode ( GH-103695 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ). Shaders: 2D: Fix light shader accessing TEXTURE_PIXEL_SIZE ( GH-103617 ).

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Maintenance release: Godot 3.6.1

Mircosoft Game Dev

We tracked this down to the introduction of the fade_start property, which made some changes to the shader. Documentation Document Timer autostart in tool scripts ( GH-99048 ). Performance regression due to directional shadow fade_start Users noticed a drop in performance in 3D scenes with DirectionalLight in Godot 3.6 compared to 3.5.

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From Sketch to Screen: The Evolution of Game Art Pipelines 

iXie gaming

Engine Integration : Importing assets into engines like Unity or Unreal, applying shaders, setting collision physics, and preparing for QA. Standardize export formats and adopt pipeline automation scripts (e.g., Lighting and Rendering : Designing lighting setups, often pre-baked, that enhance mood and performance across platforms.

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