Remove Scripting Remove Shaders Remove Tile
article thumbnail

Godot 1.1 beta1 is out!

Mircosoft Game Dev

Supports a lot of scenarios and perform smart-completion of node types if a scene where the script is being used is open. Visual Shader Editor (Edit shaders connecting nodes). Largely rewritten 2D engine, with support for: Shaders (Visual and Code). Largely rewritten 2D engine, with support for: Shaders (Visual and Code).

Polygon 52
article thumbnail

Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

The list of all global script classes (and their icons) is no longer stored in the project.godot file. Core: Move global script class cache to separate file ( GH-70557 ). Editor: Fix node preview crashes after updating visual shader node ( GH-71385 ). or below ( GH-69851 ). This should improve VCS diffs for your projects.

Beta 99
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

From there I used Sphere, an open source 2d Engine that scripted in javascript. We’re not really doing anything with shaders or post processing in the tutorial, so depending on where you want to take the tutorial later, its really up to you which you choose. A couple quick notes. We’ll start with the Dirt texture.

article thumbnail

Godot 1.1 is out!

Mircosoft Game Dev

Supports a lot of scenarios and perform smart-completion of node types if a scene where the script is being used is open. Visual Shader Editor (Edit shaders connecting nodes). Largely rewritten 2D engine, with support for: Shaders (Visual and Code). Largely rewritten 2D engine, with support for: Shaders (Visual and Code).

Polygon 52
article thumbnail

Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Materials and shaders. Visual Scripting. Auto-tiling in tile maps. Materials and shaders. writing shaders is very easy!

Render 52
article thumbnail

Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). Particles: Fix for double use of seed in random shader variables ( GH-55607 ). Rendering: GLES3: Fix incompatible addition in auto exposure shader ( GH-55983 ). Tiles: Fix TileSet editor workspace breaking ( GH-55059 ).

Tile 52
article thumbnail

Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ).

Beta 52