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Getting developers started with GameMaker

GamesIndustry.biz

It’s been almost 25 years since Dutch professor Mark Overmars created GameMaker, a game engine primarily devoted to 2D graphics and sprites. While major engines like Unity and Unreal Engine also offer 2D tools in addition to cutting-edge visuals, GameMaker keeps things simple with its drag-and-drop visual scripting tool.

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Script to arrange 3D game object in a grid

Game Development for Beginners

GridLayoutGroup component is useful for UI object but won’t help if you want to arrange 3D game objects or 2D sprites. Here is a custom script that will do that for you. Read more The post Script to arrange 3D game object in a grid appeared first on VionixStudio.

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new jam game: Where's the beef

Radiator Blog

The concept is so simple that the Unity project has zero code / zero C# scripts. Instead, I leaned heavily on Unity UI and Unity Events for all my game implementation, playing with different button sprites that would disable each game object ("level") in sequence. Very simple.

Games 162
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How to change the offset of a Tiled Sprite

Cocos

Hi, i want to apply a sprite as a tiled background and apply to it an animation like a movement. I don’t want to make a script that calculate position and if at certain value must to set the start position. I want to give this effect changing the “offset” of the texture/sprite of it. This Node has a sprite set as Tiled

Tile 40
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Animation: Fix incomplete FPS spinbox display in sprite frames editor ( GH-101798 ). Core: Fix is_valid_float , Variant parser, Expression parser, script highlighter, and TextServer not handing capital E in scientific notation ( GH-102396 ). GUI: Prevent tooltip from showing when hovering past the end of script line ( GH-100913 ).

Beta 76
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Tag to prefab dynamically and intersect in script

Cocos

I want to do this in the creator-type script. count++; demo = Sprite::create(“d1”); demo->setPosition(Vec2(362.399170,831.098450)); demo->setTag(count); this->addChild(demo); if ( this ->getChildByTag(i)->getBoundingBox().containsPoint(location)) This is the Cocos2dx code snippet. Kindly help.

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Noob question about scripting animation

Cocos

Currently, my client engineer has 5 cards being dealt and each card sprite pulls from a random card image on an atlas. I would like to put the image of the card’s back as the default sprite frame. I know I can change the sprite frame image in the timeline, but it needs to pull from an array. I’ve already accomplished that.