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Cocos Creator 3.8.5 forum version

Cocos

Optimized script-heavy projects to reduce wait times after modifications. Bug Fixes Fixed an issue where auto-atlas compression left unused original textures. Improved project build prompts for scripts, engines, and native simulators. Improved tooltip effects in the property inspector.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This feature being implemented at the core of the engine means that all scripting languages (GDScript, C#, C++) can take advantage by interfacing with Godots Dictionary type. You can now export typed dictionaries from scripts and benefit from a much improved Inspector UX to assign the right keys and values. Import 4.4

Beta 106
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Optimizing Scripting: Reduce Overhead & Boost Efficiency Key Issues & Solutions - Update() Overhead: Multiple objects invoke Update() reduce performance. Use Compressed Textures : Textured images can be saved with lower resolutions while compressed formats such as ASTC and DXT1 and DXT5 reduce memory usage without quality reduction.

Games 78
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Godot Tactics RPG – 12. Stat Panel

The Liquid Fire

Stat Panel In the folder “Scripts->View Model Component”, create a new script named “StatPanel.gd” We’ll extend LayoutAnchor in this one so we can add the positions to move the panel on and off screen to later. Now that the panels have all been created, lets add the scripts we created earlier.

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new Quake map: "Heart Like A Bird's Nest"

Radiator Blog

This jam placed specific constraints on submissions, asking designers to map for a "slot" with a specific texture theme and weapon progression. I think I do this because that's the "most gameplay" for the least effort, and I don't have the patience to test and tweak encounter scripting a lot. I'll show you!!!)

Co-op 130
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Editor: Update script modified times when saved in EditorNode ( GH-103695 ). GUI: Use Viewport s default texture filter/repeat in GUI tooltips ( GH-103636 ). Rendering: Fix Metal handling of cube textures; assert equal dimensions ( GH-104341 ). Editor: Fix TextEdit scrolls wrong on text selection ( GH-103410 ).

Render 86
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new Quake map: "Taught By Thirst" for Remix Jam

Radiator Blog

However the dark lighting and texturing transform much of the play area into an unpleasant mid-brown mess, and its reliance on Source displacements leaves it feeling a bit blobby and melty. Thanks to Makkon's excellent textures , as always.) Later the 2004 official remake for Counter-Strike Source had some great visual ideas.

Fighting 234