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Deep Dive: How Owlchemy adapted its VR titles for the Apple Vision Pro

Game Developer

From rebuilding shaders to extrapolating hand poses, here's how the team did it.

Shaders 345
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Top 3 Websites for Learning Shaders

That One Game Dev

In this article, I will mention 3 great websites to learn how to create your shaders in GLSL that you shouldn't miss out on! The post Top 3 Websites for Learning Shaders appeared first on That One Game Dev.

Shaders 126
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New Shader Graph Node Reference Samples

Unity Blog

Announcing the new Shader Graph Node Reference Samples – a set of samples, examples, and reference assets that help new Shader Graph users learn faster and enable advanced users to gain a deeper understanding of the tool.

Shaders 139
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How to compile shaders with CMake

That One Game Dev

In this article I will give you an insight on how to include compiled GLSL shaders into your project build step using CMake. The post How to compile shaders with CMake appeared first on That One Game Dev.

Shaders 134
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Shader Debugging Made Easy with NVIDIA Nsight Graphics

Nvidia

Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. With shaders, you. Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects.

Debug 117
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Unity Shader Variants Optimization & Troubleshooting Tips

Unity Blog

A deep dive into shader variants, plus some practical tips on how to reduce them to improve project build time and memory footprint.

Shaders 127
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Sprite Shader Render out of bounds

Cocos

Good evening, I just finished writing my own custom shader to create 2D shadows on sprites, but I can’t find a way to increase the render area of ​​the sprite. The problem is that the shader does not render outside these limits, even though the original area was 450x450. Is there a way to increase the render bounds?

Sprite 52