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Integrating 2D and 3D Art: Creating Cohesive Game Worlds 

iXie gaming

Pro Tip: Use orthographic or isometric perspectives for both 2D sprites and 3D environments. Pro Tip: Use real-time lighting rigs on 3D elements and hand-paint corresponding shadows on 2D sprites. This consistency in light behavior and texture fidelity is essential when toggling between flat sprites and dimensional meshes.

Art 52
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Sprite Shader Render out of bounds

Cocos

Good evening, I just finished writing my own custom shader to create 2D shadows on sprites, but I can’t find a way to increase the render area of ​​the sprite. The sprite size is 450x450, I created an atlas and used the trim option, this reduced the frame to 156x393. Is there a way to increase the render bounds?

Sprite 52
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2D Lighting System for Cocos Creator - Visual Editor & Real-time Shadows

Cocos

x version Polygon sprite, arbitrary polygon texture rendering that can be batched RiveAnimation, load Rive format animation, supports WeChat and Douyin mini games SpriterAnimation, load animation exported by Spriter, supports all platforms Supported engine versions Engine version: Cocos Creator 3.6.0 opengles2.0) can run, webgl2.0(opengles3.0)

Polygon 52
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Sprite Shader Render out of bounds

Cocos

Good evening, I just finished writing my own custom shader to create 2D shadows on sprites, but I can’t find a way to increase the render area of ​​the sprite. The sprite size is 450x450, I created an atlas and used the trim option, this reduced the frame to 156x393.

Sprite 52
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The optimization of shaders combines calculation simplification methods which lowers both shader passes and processing redundancy. Billboard Sprites reduces GPU processing through the use of simple models for distant objects.

Games 78
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Animation: Fix incomplete FPS spinbox display in sprite frames editor ( GH-101798 ). Shaders: Fix source_color default value ( GH-101642 ). With some further fixes like GH-102424 , GH-102497 , and GH-102477 , lightmap baking got a nice upgrade in this snapshot. Core: Add explicit error messages to Multimesh functions ( GH-101109 ).

Beta 79
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Gradient Shader Works in 2.4.7 But Not in 3.8.2

Cocos

Even after modifying the vertex buffer ( vb ), the changes are not reflecting on the sprite. I understand that in Cocos Creator 3.8 , I can access the vbo and modify the vertex colors using: let ur = this.node.getComponent(UIRenderer); let vb = ur['_renderData'].chunk.vb;

Shaders 40