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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

Coupled with the NVIDIA Reflex low latency technology available through UE5, you have all the tools to boost the performance of your games while providing a highly responsive experience for players. NVIDIA DLSS 3 introduces truly impressive frame generation technology and the Unreal Engine 5.2

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders. Highlights Many features originally intended for 4.3 ended up making it into 4.4

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Improve Shader Performance and In-Game Frame Rates with Shader Execution Reordering 

Nvidia

NVIDIA recently introduced a new feature available in the next generation of GPUs: Shader execution reordering (SER). NVIDIA recently introduced a new feature available in the next generation of GPUs: Shader execution reordering (SER). For more information, see the Shader Execution Reordering whitepaper.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

This is handled nowadays by a type of technology called “streaming”. Few other technologies work as well in this area. When doing tasks such as shader editing, VFX (particles) or animation, there is a large difference between Godot and engines such as Unreal. GPUParticlesMaterial resource (or even an optional dedicated shader).

AAA 145
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Develop a 3D game in 2 hours with AI? Is it possible?

Cocos

I scored 21, could anyone get a higher than mine?!!! Recently, Technological advancements are changing rapidly by AI, especially by ChatGPT. Many developers say that they can just become a UI Assembler and let GPT-4 write shaders for them. I couldn’t take it anymore after only finishing half of the Vertex Shader.

AI 98
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Realistic Lighting in Justice with Mesh Shading

Nvidia

Recently, NetEase introduced Mesh Shader support to Justice. Soon we found we can combine Mesh Shaders with auto-generated LODs to achieve almost only-resolution-relevant rendering complexity, instead of polygon number. With so much potential of Mesh Shader, we conceive that it would be the main stream of future games.

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How to Create a Game-Ready AAA asset

Logic Simplified

I used a Blinn Shader on the asset to spot any issues with the mesh. Blinn Shader helped me see highlights produced due to light shining off the surface at low angles. Texturing After creating the base shader wood and metal in Substance Designer, I now had to do further texturing in Substance Painter.

AAA 78