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Integrating 2D and 3D Art: Creating Cohesive Game Worlds 

iXie gaming

Unified Texturing and Color Grading Visual coherence hinges on color and texture harmony. Unity + Universal Render Pipeline (URP) Why it works: URP’s Shader Graph empowers artists to create customized shaders for visual blending. A fixed camera, advanced shaders, and real-time lighting unify the visual elements.

Art 52
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders. Overall, texture importing should feel faster and more stable than ever before.

Beta 107
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Use Compressed Textures : Textured images can be saved with lower resolutions while compressed formats such as ASTC and DXT1 and DXT5 reduce memory usage without quality reduction. Texture Atlasing combines multiple textures into one atlas to lower the number of texture switches that occur.

Games 78
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From Sketch to Screen: The Evolution of Game Art Pipelines 

iXie gaming

Texturing : Using Photoshop or Substance Painter to craft materials, often hand-painted for stylized looks or photorealistic for AAA realism. Engine Integration : Importing assets into engines like Unity or Unreal, applying shaders, setting collision physics, and preparing for QA. This process was predictable but time-consuming.

Art 52
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

GUI: Use Viewport s default texture filter/repeat in GUI tooltips ( GH-103636 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Rendering: Fix Metal handling of cube textures; assert equal dimensions ( GH-104341 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ).

Render 90
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2D Lighting System for Cocos Creator - Visual Editor & Real-time Shadows

Cocos

Store Link Light2D Visual editing lighting system Web Demo Address Click to check it out Other plugins by the author 2D curve texture 3.x x version, can achieve terrain similar to Hill Climb Racing 2D curve texture 2.4.x x version, can achieve terrain similar to Hill Climb Racing 2D curve texture 2.4.x opengles2.0) opengles3.0)

Polygon 52
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Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

GUI: Use Viewport s default texture filter/repeat in GUI tooltips ( GH-103636 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ).

Shaders 76