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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. Use UV in Shader Both 2D and 3D shaders in Cocos are obtained in the vertex shader (VS) and passed to the pixel shader (FS). to make the color in bottom darker.

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Amy Hennig's new Marvel game leads off Epic's State of Unreal | GDC 2024

GamesIndustry.biz

Hennig was on hand to not only introduce the game, but also show off some new Unreal Engine effects featured in the game, like a Nanite adaptive tessellation feature that allows developers to later tile textures and use shader logic to create complex environment effects like foot prints or tire tracks in real-time with a minimum of geometry.

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D2 log 068 – Water shader

Catnip Games

Spent some time tinkering with shaders. It doesn’t tile properly but the seam is hard to notice so I’m fine with it. I also tried distortion for the bottom layer but UV wrapping is a problem because the tiles are in a texture atlas. Putting tiles in an array texture instead of an atlas would give me more options.

Shaders 52
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ).

Beta 99
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Render tilemap cocos 3x

Cocos

How can I draw each tile in this tilemap using shader or material? I’m using Cocos creator version 3.6.0 and tilemap to draw an object.

Render 52
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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

Another essential tool, the Shader Graph heatmap, provides a visual estimate of the cost associated with different Shader Graph nodes. Developers can leverage this feedback to make informed decisions when optimizing shader programs.

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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ).

Beta 76