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Sprite Shader Render out of bounds

Cocos

Good evening, I just finished writing my own custom shader to create 2D shadows on sprites, but I can’t find a way to increase the render area of ​​the sprite. The sprite size is 450x450, I created an atlas and used the trim option, this reduced the frame to 156x393.

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Maximum number of sprites?

Cocos

However, I’m not seeing all the sprites loaded, and I I shifted the order to check if it was a problem in the images, but that’s not it. Is there a limit with the number of sprites or perhaps I’m hitting a memory limit? I’m loading multiple spritesheets, and this year, I’m trying to load a lot more layers to support jersey numbers.

Sprite 40
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Maximum number of sprites?

Cocos

However, I’m not seeing all the sprites loaded, and I I shifted the order to check if it was a problem in the images, but that’s not it. Is there a limit with the number of sprites or perhaps I’m hitting a memory limit? I’m loading multiple spritesheets, and this year, I’m trying to load a lot more layers to support jersey numbers.

Sprite 40
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Campfire raises $3.95m for generative AI engine, Sprites

GamesIndustry.biz

Campfire has raised $3.95m for its generative AI engine, Sprites. According to Venturebeat , the seed round was supported by Y Combinator, FundersClub, Mercury founder Immad Akhund, gaming entrepreneur and investor Juha Paananen, and Uken Games founder, Chris Ye.

Sprite 111
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Maximum number of sprites?

Cocos

However, I’m not seeing all the sprites loaded, and I I shifted the order to check if it was a problem in the images, but that’s not it. Is there a limit with the number of sprites or perhaps I’m hitting a memory limit? I’m loading multiple spritesheets, and this year, I’m trying to load a lot more layers to support jersey numbers.

Sprite 40
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Unity Sprites: Full-Rect or Tight?

The GameDev Guru

Should you choose tight-fit or full-rect for your sprites in Unity? In this post, you will learn the difference between these two mesh types.

Sprite 100
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Maximum number of sprites?

Cocos

I’m not getting any errors, it simply doesn’t show a sprite. In fact, the sprite that I pull from the cache isn’t null, but nothing shows up. Later, when I want the sprites, I call jerseySprite = Sprite::createWithSpriteFrameName(jerseyName); Right now, I’m wondering if maybe I’m doing something wrong.

Sprite 40